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Old 09-10-2005, 11:24 AM
jillmatik
Sarnak
 
Join Date: Sep 2005
Posts: 51
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Quote:
Originally Posted by vRandom
I tried the latest updated compile from sourceforge. Here is the worlddebug.ext output.

C:\eqemu_6.2>worlddebug
[Status] CURRENT_WORLD_VERSION:EQEMu 0.6.2-DR1
[Status] Loading opcodes..
[Status] EMuShareMem loaded
Opcode OP_Command is missing from ./opcodes.conf
Opcode OP_MailboxHeader is missing from ./opcodes.conf
Opcode OP_MailHeader is missing from ./opcodes.conf
Opcode OP_MailBody is missing from ./opcodes.conf
Opcode OP_NewMail is missing from ./opcodes.conf
Opcode OP_SentConfirm is missing from ./opcodes.conf
Opcode OP_RAWSessionRequest is missing from ./opcodes.conf
Opcode OP_RAWSessionResponse is missing from ./opcodes.conf
Opcode OP_RAWCombined is missing from ./opcodes.conf
Opcode OP_RAWSessionDisconnect is missing from ./opcodes.conf
Opcode OP_RAWKeepAlive is missing from ./opcodes.conf
Opcode OP_RAWSessionStatRequest is missing from ./opcodes.conf
Opcode OP_RAWSessionStatResponse is missing from ./opcodes.conf
Opcode OP_RAWPacket is missing from ./opcodes.conf
Opcode OP_RAWFragment is missing from ./opcodes.conf
Opcode OP_RAWOutOfOrderAck is missing from ./opcodes.conf
Opcode OP_RAWAck is missing from ./opcodes.conf
Opcode OP_RAWAppCombined is missing from ./opcodes.conf
Opcode OP_RAWOutOfSession is missing from ./opcodes.conf

vRandom
Did anyone actually figure this one out? I'm still running into these errors when World.exe fires up.

Also I've been looking at the "Target out of range" problem associate with the OP_clientupdate error. If I zone into a zone and move 50 feet away.. target a mob and use '#damage 1' the mob runs to the original zone in location and starts attacking. Even though I'm nowhere near that location, I'm still getting hit and am watching this mob attack what appears to be nothing.

Thanks,
J

Last edited by jillmatik; 09-10-2005 at 09:14 PM..
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