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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 09-12-2005, 12:36 PM
jillmatik
Sarnak
 
Join Date: Sep 2005
Posts: 51
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Quote:
Originally Posted by tallerin
should have mention before NICE JOB had a burp in net connection but reconnected and is working great having no issues yet. well except for 2 skelies not liking me and killing me. But i was very much able to hit and do dmg again nice job.
LOL!

Great work! Thanks again MikeyUSC
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  #2  
Old 09-12-2005, 01:09 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
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Any able to post a compiled fix here ? Please ?
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  #3  
Old 09-12-2005, 01:18 PM
WildcardX
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hehe I'm compiling as fast as I can.. Wife made dinner so...
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  #4  
Old 09-12-2005, 01:19 PM
vRandom
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Join Date: Jun 2005
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hummmm fooooood...... lol

edit: depending on what your having, you could post that here too
i'm hungry....
vRandom
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  #5  
Old 09-12-2005, 01:56 PM
MikeyUSC
Fire Beetle
 
Join Date: Sep 2005
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Quote:
Originally Posted by Sakrateri
Any able to post a compiled fix here ? Please ?
If I must.. =)

This is JUST World.exe & Zone.exe

Mike

http://www.asrc.info/beta/EQEmuFixed.zip
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  #6  
Old 09-12-2005, 02:01 PM
WildcardX
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bah I am stuck on a farkin linker error... See my posthere if anyone has seen this one and knows what I didnt include correctly.

http://www.eqemulator.net/forums/sho...078#post113078

MickeyUSC, do you happen to have a zoneperl.exe as well? Or better yet, know what I need to add so I can generate my own bins?
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  #7  
Old 09-12-2005, 02:06 PM
rojadruid
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Join Date: May 2005
Location: Smith Falls, Ontario, Canada
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Quote:
Originally Posted by MikeyUSC
If I must.. =)

This is JUST World.exe & Zone.exe

Mike

http://www.asrc.info/beta/EQEmuFixed.zip
Just downloaded and tested it, I can now run around and attack, Well done.
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  #8  
Old 09-12-2005, 02:51 PM
vRandom
Sarnak
 
Join Date: Jun 2005
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yep, can run around and kill stuff thanks to all

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  #9  
Old 09-12-2005, 03:57 PM
lleo22
Fire Beetle
 
Join Date: Jul 2004
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I used the above fix and it solved the melee out of range but spells still say I cannot see my target. I used #summon on a mob and tried casting and still get the error.
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  #10  
Old 09-12-2005, 04:00 PM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
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Quote:
Originally Posted by lleo22
I used the above fix and it solved the melee out of range but spells still say I cannot see my target. I used #summon on a mob and tried casting and still get the error.

make sure you have download the map files with out them in your eqemu folder you will not have line of sight. Therefor causeing the you can not see the target.
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  #11  
Old 09-12-2005, 06:16 PM
tremor
Fire Beetle
 
Join Date: Aug 2005
Location: Australia
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Thanks Mike now i just have to stop everything from chasing me down like a wild dog lol
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  #12  
Old 09-13-2005, 04:45 AM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
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Quote:
Originally Posted by MikeyUSC
If I must.. =)

This is JUST World.exe & Zone.exe

Mike

http://www.asrc.info/beta/EQEmuFixed.zip
Aargh!! I think I need this fix. Everything seems to work now. Except my position(Server)remains at zonepoint. I also need to make the correct DB as mine is missing the correct Items table.

Well..On to the fixing DB problems. I hope I can get the rest soon.
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  #13  
Old 09-13-2005, 04:56 AM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
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his link is down for me but if you need to get it you can get it here while it last. don't know how long it will stay up sooo.

http://www.rapidsharing.com/out.php/...EQEmuFixed.zip
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  #14  
Old 09-13-2005, 04:59 AM
WildcardX
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Join Date: Apr 2003
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I did compile a new zoneperl.exe last night, but it has another problem and I haven't had time to look into it, yet. It kicks out a run-time error from the perl quests and crashes the zoneperl.exe that generated it.
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  #15  
Old 09-13-2005, 05:25 AM
WildcardX
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I was just doing a little reading of ActiveState perl's README and I see in there a blurb about Perl 5.8 not being compatible with earlier releases of Perl and "You have to recompile your XS modules." I believe the quest subsystem uses these XS modules, right? So either I need to recompile those or I need to back down to a previous release of ActiveState Perl? Like 5.6? I wonder if thats not what was tossing that runtime exception in my updated zoneperl.exe last night... My server does have ActiveState Perl 5.8 installed and I think thats a relatively recent release of ActiveState Perl. Anyone else running ActiveState Perl 5.8? Anyone have this working ok with ActiveState Perl 5.6?
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