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  #1  
Old 09-14-2005, 06:56 AM
jillmatik
Sarnak
 
Join Date: Sep 2005
Posts: 51
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The reason why I haven't implemented those changes in my opcode.conf file is because I thought that was just supressing the error messages. Is this not the case?

Thx,
J
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  #2  
Old 09-14-2005, 07:10 AM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
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i don't think thats the case i have not had any issues with haveing them added in. i have been playing on my server for about 1 1/2 hours and 20 levels later no problem with them. but doubt they really need to be in there right this moment.


Edit: alot of people would rather not see them in the world window so adding them fixes the missing opcode spam in world.exe. If they are called on in the game i dunno would need someone with knowledge of the code to answer that.

Last edited by tallerin; 09-14-2005 at 03:15 PM..
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  #3  
Old 09-14-2005, 07:15 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
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You can put those in your opcodes.cfg or not. It really does not matter at all to the server. The only difference is wether or not you will see the error message in your world.exe. Places those opcodes as 0x0000 has the effect of allowing the server to read those as 0x0000 versus the server giving you an error message for not having them defined in your opcodes.cfg file at all.. Either way, it is not having an impact on the server that I can see.
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