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  #19  
Old 11-09-2005, 01:44 PM
RangerDown
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Join Date: Mar 2004
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No, we were going to give it away for free ay first, Then we thought about dozens of poor quality clones running and decided we needed a better idea. By charging for it we can control the number of copies that get out there and ensure that the people running it are serious about it and willing to not only invest a little money in it, but also some time.
A couple of points. The first being that you can't really "control" the number of copies. I'd wager we'll be seeing the S2K server code out in public places pretty soon, possibly by the end of the year.

That said, even those who paid for it are sitting on garbage unless they're willing to put their hands where their money is. With that strong statement, I am *NOT* trying to put down S2K's work in any way!!! What I'm saying is that what made S2K as successful as it is was not just the development work, but the constant attention and time investment to the server by a motivated group of GM's and designers. Buyers, take heed: the $200 you just invested is JUST THE BEGINNING of your investment.

Unfortunately, we've had many people come along here in the past with a decent amount of disposable income, setting up a dedicated server (sometimes a much more powerful one than what would be needed to run this), only to have the server never take off because they expected to just turn it on, do nothing else with it, and see the playerbase grow. I'm going to bet that most of S2K's buyers fall under this category, so really all selling it accomplished was keeping it out of the hands of those who DID have time just not money. That's not to say he was wrong in charging for it, since you can't exactly charge "time". O well...
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