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  #1  
Old 11-25-2005, 04:30 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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1) we dont have enough packet collects from this client to implement everything correctly.
2) since we cannot distribute this client, it makes it very difficult on new people. You get written consent from sony to distribute this version of the client executable to rightful owners of the game (without drawing heat to us), and we'll talk.
  #2  
Old 11-25-2005, 07:01 AM
Woodlife Treestrider
Banned
 
Join Date: Oct 2004
Posts: 104
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Do you understand what you are asking? Do you understand what they mean when they say we are "freezing" on it? If you have been a member for so long, than why have you not READ the article on this that stated "We will NOT be trying to catch live"? Even if we did sooner or later, you would just have to deal. The EQEmu client will most likely NEVER be PERFECT. If you would like to change that by actually helping and collecting data from EQLive than please do so. In the mean time, do not complain that it is too buggy for you.


Quote:
...or atleast untill we get a perfect server
Try SoD or PEQ's server. They are about as damn near perfect as your expecting us to be.
  #3  
Old 11-25-2005, 12:29 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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C'mon guys, no need to overreact here.
This has been covered elsewhere and I'm not liking where this thread is going.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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