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Old 12-22-2005, 08:58 AM
Belfedia
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Join Date: Jan 2005
Posts: 1,109
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Use Peq Velious RC1
And make the correct repair :
Code:
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------

==12/09/2005
FatherNitwit: Fixed the issue where maxed out factions cannot be raised/lowered
FatherNitwit: Changed faction hits to properly ignore illusions.
FatherNitwit: Fixed an issue with converted chars and corrupt AAs. (not fully resolved)
FatherNitwit: Fixed the issue with mobs not pathing after respawning.

==12/01/2005
FatherNitwit: added USE_RACE_CLASS_XP_MODS (disabled by default) to features.h
FatherNitwit: These fields are not used:
ALTER TABLE zone_points DROP keep_x;
ALTER TABLE zone_points DROP keep_x;

==11/24/2005
FatherNitwit: just some SQL updates you should run to make the recent aggro changes less annoying.
UPDATE npc_types SET _INT=80 WHERE _INT=75;
UPDATE npc_types SET _INT=60 WHERE _INT=80 AND ( bodytype=3 OR bodytype=8);
ALTER TABLE npc_types CHANGE _INT _INT mediumint(8) unsigned NOT NULL default '80';

==11/17/2005
FatherNitwit: Fixed a crash in the map code
FatherNitwit: Tweaked mob usage of d_meele_texture*

==11/11/2005
FatherNitwit: Changed most double prescision operations to single prescision.

==11/10/2005
FatherNitwit: Fixed waypoint ID limit (was 65535).
FatherNitwit: Implemented the #wpinfo command

==11/05/2005
FatherNitwit: Fixed the broken server side filters (reworked entirely).
FatherNitwit: Refactored damage code to be more consistent between PCs and NPCs.
FatherNitwit: Changed spell damage mechanism slightly to better utilize runes.
FatherNitwit: Tweaked a bit of illusion code to be more versitile.

==11/03/2005
FatherNitwit: Fixed AA storage in the player profile.

==10/28/2005
FatherNitwit: Fixed a lot of GCC 4.0 and 64 bit problems. Should build under both better now.

==10/24/2005
FatherNitwit: Fixed mob int loading.

==10/23/2005
FatherNitwit: Fixed Client->NPC->Client riposte.

==09/28/2005
FatherNitwit: added quest::attacknpc and quest::attacknpctype
FatherNitwit: Cleaned up usage of Appearance in the code
FatherNitwit: Fixed faction ally checking for npc->npc faction
FatherNitwit: Removed some stupid rules reguarding npc aggro
FatherNitwit: Fixed some faction issues with aggro, guards should work reliably now.

==09/25/2005
FatherNitwit: Fixed incorrect usage of EXPMod variable.

==09/24/2005
FatherNitwit: Hopefully fixed bard instruments.
FatherNitwit: Fixed crash when loading DoD+ spells_us.txt file
FatherNitwit: Rewrote a ton of the perl parser internals to suck less.
FatherNitwit: Reworked a bit of netcode to minimize chances of #opcode crashing.
FatherNitwit: Actually loaded luclin attributes from DB.
FatherNitwit: Added npc stats to npc_types and use them.
ALTER TABLE npc_types ADD STR MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
ALTER TABLE npc_types ADD STA MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
ALTER TABLE npc_types ADD DEX MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
ALTER TABLE npc_types ADD AGI MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
ALTER TABLE npc_types ADD _INT MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
ALTER TABLE npc_types ADD WIS MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
ALTER TABLE npc_types ADD CHA MEDIUMINT UNSIGNED NOT NULL DEFAULT '75';
	
==09/23/2005
FatherNitwit: Inverted XY coordinates on in zone objects and ground spawns.
FatherNitwit: Maybe fixed quests setting a waypoint in EVENT_WAYPOINT
ALTER TABLE ground_spawns ADD temp_x float NOT NULL;
UPDATE ground_spawns SET temp_x=min_x;
UPDATE ground_spawns SET min_x=min_y;
UPDATE ground_spawns SET min_y=temp_x;
UPDATE ground_spawns SET temp_x=max_x;
UPDATE ground_spawns SET max_x=max_y;
UPDATE ground_spawns SET max_y=temp_x;
ALTER TABLE ground_spawns DROP temp_x;
ALTER TABLE object ADD temp_x float NOT NULL;
UPDATE object SET temp_x=xpos;
UPDATE object SET xpos=ypos;
UPDATE object SET ypos=temp_x;
ALTER TABLE object DROP temp_x;


==09/22/2005
FatherNitwit: Reworked quest signaling implementation to be less dumb. Also exported SignalNPC to perl.
FatherNitwit: Implemented a missing bard AE DOT spell type.

==09/21/2005
FatherNitwit: Fixing a few issues with windows compiles and corpses.

==09/19/2005
FatherNitwit: Added missing packet for player death to create a corpse.

==09/16/2005
FatherNitwit: Fixed loot error case client hang, reported by Yablargo

==09/15/2005
FatherNitwit: Fixed coin trading bug reported by Windcatcher

==09/12/2005
FatherNitwit: Fixed adventure merchants

==09/11/2005
FatherNitwit: Made temp merchant lists clear on world boot.
FatherNitwit: Fixed some shared memory issues on windows.
FatherNitwit: exported some more mob methods to perl.

==08/26/2005
Doodman: Found most of the missing guild opcodes, except the manage ones.
Doodman: Moved guildlist to shared mem (ick) since zone now sends it too.
Doodman: Need to implement a way to recover the functionality of dynamicly
	  adding/removing guilds with the shared mem solution

==08/23/2005
FatherNitwit: Added range check for all combat abilities (reported by LoOsEr)

==08/21/2005
FatherNitwit: Fixed gaining AA exp (buying still broken)
FatherNitwit: Fixed weapon procs
FatherNitwit: Added looting messages (links to come later)
FatherNitwit: Fixed instant spells acting like DoTs

--- Version Changed to 0.6.2DR1 ---
This is not magic, this is the 2005 changelog.txt.
You can find it in last CVS. You can't acces CVS ?
Here a snapshot: http://eqfroggy.ath.cx/download/EQEmuCVS-12-09-2005.rar

You can't find a complete DB for eqemu, make it, is hard, and i know only 2 crew who working on that (Black rogue product & Peq).
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I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
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