|
|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
| Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |

01-22-2006, 03:11 AM
|
|
Demi-God
|
|
Join Date: Mar 2004
Posts: 1,066
|
|
Many thanks for your submission Arex.
If I get a chance today, I'll try to compile it with my VS.NET 2003 copy. It depends on whether my sickness has passed to the point that I can think clearly 
__________________
<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
|

01-23-2006, 09:17 PM
|
|
Hill Giant
|
|
Join Date: Jul 2004
Posts: 196
|
|
i ll be checking for changelog, i wait that this new command can to be added soon, i am sure that many server admins will find it useful =)
|

01-24-2006, 12:35 PM
|
|
Developer
|
|
Join Date: Jul 2004
Posts: 773
|
|
this command will not be added to the official code. You can add it as your own extension if you like. writting it in perl would be easier to maintain.
|

01-25-2006, 02:04 AM
|
|
Hill Giant
|
|
Join Date: Jul 2004
Posts: 196
|
|
Quote:
|
this command will not be added to the official code.
|
Thank You, i ll care not add more code... =/
|

01-25-2006, 01:32 PM
|
|
Developer
|
|
Join Date: Jul 2004
Posts: 773
|
|
no server specific code is allowed in the official code base, your code is specific to your server and how you want to run your game world. Doodman and I have spent countless hours removing stuff like this from the code because it is too messy.
|
 |
|
 |

01-26-2006, 09:21 PM
|
|
Hill Giant
|
|
Join Date: Jul 2004
Posts: 196
|
|
the other zone_player command that i posted have any error, then if anybody want use this command, i have this code that i think that should work...
Code:
void command_zone_player(Client *c, const Seperator *sep)
{
uint16 zoneid = 0;
if (sep->IsNumber(1))
{
zoneid = atoi(sep->arg[1]);
}
else if (sep->arg[1][0] == 0)
{
c->Message(0, "Usage: #zone [zonename]");
return;
}
else
{
zoneid = database.GetZoneID(sep->arg[1]);
if(zoneid == 0)
{
c->Message(0, "Unable to locate zone '%s'", sep->arg[1]);
return;
}
}
if((atoi(sep->arg[1])==22) || (atoi(sep->arg[1])==35) || (atoi(sep->arg[1])==12) || (atoi(sep->arg[1])==54)
|| (atoi(sep->arg[1])==38) || (atoi(sep->arg[1])==94) || (atoi(sep->arg[1])==86) || (atoi(sep->arg[1])==116)
|| (atoi(sep->arg[1])==120) || (atoi(sep->arg[1])==152) || (atoi(sep->arg[1])==175) || (atoi(sep->arg[1])==167))
{
//zone to safe coords
c->GoToSafeCoords(zoneid);
return;
}
else
{
c->Message(0, "You only can zone to basic locations: East commonlands,South Ro, West Karana, Gfaydark, Toxxulia Forest, Emerald Jungle, Dreadlands, Eastern Wastes, Western Wastes, Nexus, Scarlet Desert, Grimling Forest");
return;
}
}
|
 |
|
 |
 |
|
 |

06-08-2006, 07:14 AM
|
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
Quote:
|
Originally Posted by Arex
the other zone_player command that i posted have any error, then if anybody want use this command, i have this code that i think that should work...
Code:
void command_zone_player(Client *c, const Seperator *sep)
{
uint16 zoneid = 0;
if (sep->IsNumber(1))
{
zoneid = atoi(sep->arg[1]);
}
else if (sep->arg[1][0] == 0)
{
c->Message(0, "Usage: #zone [zonename]");
return;
}
else
{
zoneid = database.GetZoneID(sep->arg[1]);
if(zoneid == 0)
{
c->Message(0, "Unable to locate zone '%s'", sep->arg[1]);
return;
}
}
if((atoi(sep->arg[1])==22) || (atoi(sep->arg[1])==35) || (atoi(sep->arg[1])==12) || (atoi(sep->arg[1])==54)
|| (atoi(sep->arg[1])==38) || (atoi(sep->arg[1])==94) || (atoi(sep->arg[1])==86) || (atoi(sep->arg[1])==116)
|| (atoi(sep->arg[1])==120) || (atoi(sep->arg[1])==152) || (atoi(sep->arg[1])==175) || (atoi(sep->arg[1])==167))
{
//zone to safe coords
c->GoToSafeCoords(zoneid);
return;
}
else
{
c->Message(0, "You only can zone to basic locations: East commonlands,South Ro, West Karana, Gfaydark, Toxxulia Forest, Emerald Jungle, Dreadlands, Eastern Wastes, Western Wastes, Nexus, Scarlet Desert, Grimling Forest");
return;
}
}
|
I'm wondering if anyone has tested these codes and can verify they work? Reason is, i was trying to compile them and I get errors when I add the scripts - I need to make sure it's me doing something wrong.
|
 |
|
 |
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 05:00 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |