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Old 01-27-2006, 08:32 AM
Ibix
Sarnak
 
Join Date: Jan 2006
Posts: 40
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Yeah, I played a Bard on live, and sure wouldn't mind playing another one now... although twisting songs does get a little old sometimes.

Another thing to note, just so you don't get disappointed again, don't play a Monk. Well, I mean, play one if you are okay with being able to do everything a Monk does EXCEPT FD-split mobs. Right now, if you pull, say, 5 mobs and FD in front of your group, the entire group of mobs paths back to their spawns instantly... there is no delay... This means that you cannot split pull with a monk, sadly. My buddy really was excited about playing a monk, and when he got FD we realized this was the case.

I have seen mention but not verification that the Necro lich-line consumes hps faster than on live... The speculation was that the lich-line was not reduced by the %reduction for damage done to players by spells/abilities on our servers but is on live. I don't know that it is on live. I don't know that it isn't on here. I played a Necro only up to about 8 and had the first in the lich-line, and it seemed okay to me... But, as I said, not sure how it's SUPPOSED to work.

We noticed in a group the other night (shaman, druid, enchanter) that lull doesn't seem to really be working; either that, or the lull was being done wrong, but I really think it didn't seem to be working... the chanter would lull a mob and pull the one next to it, and both would come... Not sure if this is a bug or user error, but may be something to watch out for... in short, it looks like split pulls may not be possible? who knows.

Other than that, things do seem fine.. the druid seems pretty fully functional... clerics and warriors and wizards seem good .... we created a lvl 70 of each of those and tested them out and all seemed to work fine.
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