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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 01-28-2006, 01:37 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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are you using the latest code? always report your version when posting issues.
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  #2  
Old 01-29-2006, 02:47 AM
greeko
Fire Beetle
 
Join Date: Mar 2005
Posts: 29
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6.2, should i just overwrite the binaries with 6.4? i'll give it a whirl.
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  #3  
Old 01-29-2006, 04:08 AM
fathernitwit
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Join Date: Jul 2004
Posts: 773
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yes, theres really no reason to use anything but close-to-the-latest code if your not attached to 6.0 (using the latest might be a bad idea without testing them first).

bards were rewritten in 6.4
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  #4  
Old 01-29-2006, 04:20 AM
Ibix
Sarnak
 
Join Date: Jan 2006
Posts: 40
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Oh, sweet... We're running 6.4, and I'll test out Bards... Not sure that it's THE most up-to-date... but it was the most up to date precompiled as of about 3 weeks ago.

The Monk FD, Lulls, etc stuff that I had mentioned was noticed in the 6.4 version. The Monk problem I know for sure is a problem as of our version. The lull, as I said, could have been user error. I rolled a Rogue and have been messing with him... I think I've located some problems but I'll let you know if that's just my ignorance of the way Live works. I want to make SURE the issues exist in the most recent release, make SURE they aren't supposed to work like this as per live, and make SURE they aren't already documented, then I'll submit the list of bugs in the 6.4 bugs thread.
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  #5  
Old 01-29-2006, 04:53 AM
greeko
Fire Beetle
 
Join Date: Mar 2005
Posts: 29
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Backed up and tried the 6.4 .exe, .pl, .dll and .ini files. I got in, but EQ was complaining that my character was "under" the world over and over in gfay. I tried #zone commons and unrest too but it kept taking me back to gfay and complaining. I created a brand new character but couldn't get in.
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  #6  
Old 01-30-2006, 11:01 PM
iamjooish2
Fire Beetle
 
Join Date: Jun 2005
Posts: 13
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Quote:
Originally Posted by fathernitwit
bards were rewritten in 6.4
supposedly along with 6000 lines of code....

and roughly in the space of new year's eve :D

Apparently FNW prefers coding over getting drunk and being stupid with fellow fratters.

Not that I'm complaining, being an emu addict :D
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  #7  
Old 01-31-2006, 02:21 AM
greeko
Fire Beetle
 
Join Date: Mar 2005
Posts: 29
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last night i tried to log into my server via minilogin... couldn't get in. after selecting my bard and entering the world, i got the loading screen. the loading bar finished, the splash screen disappeared and then my harddrive starting churning like mad. ctd. the sad part is that i didn't change a single thing.
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  #8  
Old 01-31-2006, 03:15 AM
Ibix
Sarnak
 
Join Date: Jan 2006
Posts: 40
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Well, as a follow-up to a prior post of mine in this thread... I tried out Bards in the 0.6.4 release, and wow... you rock FNW. There is only one small issue and that's with a command that has been added just in one of the last 2 expansions, so it's not something I EXPECTED to see in the game, but it would be nice.

Melody was added, or more appropriately /melody. This allows the Bard to 'autotwist' as many songs as they desire. So, like /melody 1 2 3 4 would twist the first 4 spell slots. If you miss a note, are stunned, etc (anything that causes a fizzle-like effect) the twist stops completely and you would have to start it over. Currently on the 0.6.4 build that we are running, we can do a /melody, however all it does is start singing the first song in the list... My guess would be that there is supposed to be a pulse/response/something coming back from the server to signify that the client needs to begin singing the next song? Not sure.
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