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  #1  
Old 01-31-2006, 03:46 AM
Ibix
Sarnak
 
Join Date: Jan 2006
Posts: 40
Default Berserker Bugs w/ 0.6.4

Berserker Problems:

1. The Berserker GM at LEAST in Oggok thinks he is a Bard GM. As such, he will not take the tomes from you in order to give you the abilities. I'm not sure if this is true in other cities, but I'm betting it is, since I think it's just that BerserkerGM is set to whatever number is actually the BardGM.

2. In trying to further test and see if it really was just the Ogres, I created a Troll Berserker. In place of the GM and the Tomes guy there were two NPC's that did not respond to anything and had the incorrect names. I can get more details on this if desired.
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  #2  
Old 01-31-2006, 05:17 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
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Quote:
Originally Posted by Ibix
Berserker Problems:

1. The Berserker GM at LEAST in Oggok thinks he is a Bard GM. As such, he will not take the tomes from you in order to give you the abilities. I'm not sure if this is true in other cities, but I'm betting it is, since I think it's just that BerserkerGM is set to whatever number is actually the BardGM.

2. In trying to further test and see if it really was just the Ogres, I created a Troll Berserker. In place of the GM and the Tomes guy there w

.ere two NPC's that did not respond to anything and had the incorrect names. I can get more details on this if desired.
Those are Database Issues not code
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  #3  
Old 01-31-2006, 09:22 AM
Ibix
Sarnak
 
Join Date: Jan 2006
Posts: 40
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Had I thought about it, I would have known that. Thanks/sorry. I'll wait for the Luclin beta to come out and hopefully those sorts of things will be fixed.
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  #4  
Old 02-01-2006, 03:59 AM
Ibix
Sarnak
 
Join Date: Jan 2006
Posts: 40
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Okay, a note on the Monk FD code.. I know this is from quite a while ago (over 3 years actually) ... sorta why I'm surprised to see the mobs reacting as they are and not waiting to path back, hence breaking FD...

http://www.eqemulator.net/forums/showthread.php?t=3568

It's entirely possible I'm misinterpreting the 'feignMemory' or whatever it was incorrectly... thought it does sound like that would make them have a random length of time before they forget you and path back maybe... I dunno.

Regardless, just thought it might be helpful when I found it while digging.
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  #5  
Old 02-01-2006, 05:40 AM
Ibix
Sarnak
 
Join Date: Jan 2006
Posts: 40
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Regarding the earlier-mentioned possible lull bug:

Lvl 13 Enchanter using lvl 6 spell Soothe. Since Enchanters don't get another lull-type spell until 19 or 20 (calm) I'm going to assume that this spell should work for those levels (1-20 or so). I couldn't find the data on what the spell is actually supposed to work on, sorry about that. However, on a lt. blue mob to a lvl 13 (so the mob is, what, lvl 10-11?), the chanty blew through an entire bar of mana never once having Soothe stick.

The enchanter is my friend and as such I'm not certain of the skill levels however I know he has played the chanty from lvl 1-13 so he should have been getting the proper skillups... Is this the intended function of the spell or is it incorrect? On a side note, I found a thread from a year or two ago regarding this saying that they had the same exact problem with the 'level 1 lull spell'. There was really never any response as to whether that had been fixed or not, etc...
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  #6  
Old 02-12-2006, 09:18 AM
Krugus
Sarnak
 
Join Date: Dec 2005
Location: the Void
Posts: 40
Default ...

Well if it will make you feel any better the Lull line & Harmony line don't seem to take hold on ANY mob (works fine on players but not on mobs) with the current 6.4 server either.

Took a look at the spells_us.txt file and its listed as a Benifical buff which if you take that off it will just make the spell only good pulling Maybe its not taking hold because mobs are not allowed to be buffed with player spells ATM?
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  #7  
Old 02-13-2006, 05:11 AM
Ibix
Sarnak
 
Join Date: Jan 2006
Posts: 40
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Would seem that it should certainly be a detrimental....
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