Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

View Poll Results: What do you think about this idea?
I would definately Donate for the cause! 25 53.19%
Im not Interested in it right now 7 14.89%
There is no way that EQemu will ever be updated agian.. 12 25.53%
I hate EQemu! 3 6.38%
Voters: 47. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 02-06-2006, 04:58 AM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
Default

I just patched to live a few days ago to play my last few days of live before
my account goes dormant. I have had a stuck cursor problem and advanced lighting feature causes total loss of world rendering. And the ui is totally different and stupid!
I think I will be sticking with our current patch for a long while.
__________________
Server_Op: ForbiddenZone
Reply With Quote
  #2  
Old 02-06-2006, 07:36 AM
HurtinuDaily
Hill Giant
 
Join Date: Nov 2005
Posts: 145
Default

I dont know if its just me, but developing a client for the emu would probably be the best bet, I read in a thread a while back it was an idea that was being tossed around. Once you have a client of your own you can freely distribute and never have to chase live again. Developing a client would be a huge undertaking, but once completed would be well worth it.
Reply With Quote
  #3  
Old 02-06-2006, 10:45 AM
xvirus2501
Fire Beetle
 
Join Date: Jan 2006
Posts: 22
Default

-Ahh interesting views. I would have to agree ( not that I would ever do this ) but donating and then feeling some sort of ownership to it and then try using the fact that yea donated agianst the community. I can also see how it would put some stress on the devs. Either way I would donate to further the cause of this grand project.
-Another thing Is that I strongly understand the devs being tied up and not having alot of time to do things. That there are no ETA's and no garuntees.
-Personally I like Mystic414 idea. with the compremise. I know that there is no ETAs but atleast maybe keep it in mind..
-I also see fathernitwit's arguement though about updating. With It constantly being patched, especially now with new and different content being added. -Maybe the devs could update once agian and let everyone know that if they wanna play to no longer patch it. That way things are more current, more content would be available, it would bring a bigger crowd for such things as future devs maybe? and more players for the servers. ( also people currently waiting ). Then people who missed out, would see that it was recently updated ( That updating to live isnt abandonded completely and can check back later), that the devs still update, but not constantly due to issues.
- My last thing is that the reason why I strongly believe in EQemu and stick with it is for that they are good with legal issues. Wouldnt creating a client break rules or laws similiar to that?.
__________________

"4 points towards score, 2 points towards code"

Last edited by xvirus2501; 02-06-2006 at 07:40 PM..
Reply With Quote
  #4  
Old 02-06-2006, 11:04 AM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
Default

I don't believe to the money's power. But the mystic414 idea is the best i think, if devs catch live each month, eqmu don't many progress. Since devs aren't chase live compatibility, eqemu is better Thanks for that. But better compatibility become more people... just keep the two on the balance
I and we can think all we want, the last word is for devs ! don't forget about the real workers !
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
Reply With Quote
  #5  
Old 02-06-2006, 11:28 AM
xvirus2501
Fire Beetle
 
Join Date: Jan 2006
Posts: 22
Default

Thats true Belfedia. I give 100% credit to the devs and this community. Their work always amazes me. Personally Im not sure what it takes to cetch EQemu up with livecompat. Im sure if by updating and then donating would help better the project somewhat?. It would also be towards the project rather than a specific goal or making expectations.. Plus It has alot of positive advantages.
__________________

"4 points towards score, 2 points towards code"

Last edited by xvirus2501; 02-06-2006 at 07:36 PM..
Reply With Quote
  #6  
Old 02-06-2006, 01:53 PM
TinkerNokker
Fire Beetle
 
Join Date: Feb 2006
Posts: 3
Red face Regarding the Donations

I tried the whole EQ EMU thing a long time ago, mainly to mess with the spawning and pathing, but i lost my login name and password some time ago, and i stopped playing eq for a bit... i'm back now, and the first thing i decided to do was to make a server with EQ Emu and maybe open it to public, and i was well on my way, when lo and behold... i checked the forums, and saw those big red letters. needless to say i was a bit dissapointed.

I know how much time is put into the updating processes, so i will give it time, but in the meantime, i think donations to help would be much appreciated. I personally wouldnt pressure them into patching this up, i would simply donate to the cause. People are arguing about the legality of donating to further the updating and making the EQ Emu functional again, but i say we should donate to the cause anyways... i would donate even if there was a 90 percent chance of this never functioning again, as long as the team is still making public what they do and such. I would donate because their cause is interesting, and i am astonished by what they do each and every day for us. It wouldn't be too much to donate to the cause and not worry specifically about this, would it? im personally here to learn about their status and development. The server making and such is a public treat, but if they simply worked on it themselves, maybe they could find a way to fix the need to update frequently in the future. until then, i can live with the limitations of eqlive.

I just sort of started writing, sorry to drag a bit there

(first post on my new account woot)
Reply With Quote
  #7  
Old 02-06-2006, 01:57 PM
TinkerNokker
Fire Beetle
 
Join Date: Feb 2006
Posts: 3
Default

i'm a worker and currently changing apartments so money's tight, but i will still donate when i can

Last edited by TinkerNokker; 02-09-2006 at 05:36 PM..
Reply With Quote
  #8  
Old 02-06-2006, 01:54 PM
Ibix
Sarnak
 
Join Date: Jan 2006
Posts: 40
Default

1. Developing a client would not be illegal, as long as none of Sony's names, models, etc were used at all.. which is in effect creating a completely new game, and therefore has nothing to do with EQ...

2. The devs COULD catch up with live right now and yes that would open the doors to several new people... HOWEVER... if they decided to catch up with live every 6 months, 5 months from now, there'd be people complaining that it's been 5 months, etc. Unless they match up to live every single patch, on the night of the patch, then there will ALWAYS be some people left out. FNW and company are doing their best right now to balance the maintaining of a live compatible version with fixing all the bugs that exist in the current version. They chased live for a very long time, and have now entered into a phase during which they hope to fix a lot of the bugs... once the bugs are to a point that they are comfortable, I hope and believe they will start chasing live agian.
Reply With Quote
  #9  
Old 02-06-2006, 02:04 PM
MrJag
Hill Giant
 
Join Date: Feb 2004
Posts: 134
Default

id love to come back to eqemu, i keep checking from time to time to see how its going here,
i lost my system a while ago and with it all my eqemu related files, went back to live for a bit but its just not the same as it used to be for me,
when i was here before i ran a server for a while but it was really a way for me
to experiment with the database end of the project and thats where i had my fun
tho the databases came from PEQ i loved playing around making changes and adding to them
if eqemu went current to live twice a year or even once a year i would forsure comeback and also donate what i could towards the project
__________________
Walker

Former Server Op
Iron Tower Server
Reply With Quote
  #10  
Old 02-26-2006, 02:01 PM
rrnolan
Fire Beetle
 
Join Date: Feb 2006
Posts: 7
Default Titanium Verion

I think it would be nice that they make a version that works with the unpatched CD install so that everyone that wants to play can play. Chasing EQ patches is a bad idea
Reply With Quote
  #11  
Old 02-27-2006, 03:52 AM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,290
Default

As FNW said its hard to maintain live compatability, its also because we used to have over 10 coders on the project which would be able to update, there are only a few if that now.
__________________
www.eq2emu.com
EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
Reply With Quote
  #12  
Old 02-08-2006, 01:20 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by HurtinuDaily
I dont know if its just me, but developing a client for the emu would probably be the best bet, I read in a thread a while back it was an idea that was being tossed around. Once you have a client of your own you can freely distribute and never have to chase live again. Developing a client would be a huge undertaking, but once completed would be well worth it.
There've been many attempts at this (such as OpenEQ). To what I've seen there's (A) too many arguments or disagreements of design (B) lack of interest. It would just take so much time to do so that they get bored of the project (such as OpenEQ again).
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #13  
Old 02-10-2006, 04:56 PM
Sarepean
Discordant
 
Join Date: Sep 2004
Posts: 253
Default

I think catching Live periodically would be awesome, but I think that them perfecting the current code will make it much easier in the future to catch Live--- that's something worth waiting for, in my opinion.

The independent EQ client would be great, but it would need to be open source and, here's the kicker, I almost guarantee you'll need to program it in Direct3D and OpenGL. This, in my opinion, would be the hard part. However, once the client was done, it would be better then the one we're currently using since I almost guarantee someone would get the freakin' collision detection working with the boats!

As for me, while I wait for them to get back to Live, I've been working on a little BSP Renderer in OpenGL. It's not difficult stuff, but it's given me a taste of why programming games takes so long. It took me two hours to hunt down a problem that my compiler wasn't catching and that was corrupting several of my pointers necessary to render and load the BSP. In fact, when I finally got it fixed, I had no idea how I fixed it, just that my pointers were suddenly showing values.

All-in-all, I should be thanking the devs on several accounts: for continuing to develop on the project, for catching up to Live periodically, and for not catching up to Live and giving me time to get back into programming.

You guys suck (thank you!). =)
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:02 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3