I'm not sure I see the advantage to that. If you are only playing EQEMu, starting the game with patchme will always be compatible with that version. It only becomes incompatible if you patch. Theres no way for EQVerCheck (the current infrastructure) to see if the live patch will break EQEMu without already downloading it. Just come here and look to the top of the page to know if you can patch. If you forget, well, make a new EQ directory for EQLive.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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