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Old 02-27-2006, 01:47 PM
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Sakrateri
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Hey Wind , nice work Ive got Coreldraw 9 if you want me to try and work on those faces, My son is a great artist and would probably like to have a try at them too.
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Old 02-27-2006, 03:06 PM
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Wow! Great work there Windcatcher.
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Old 02-27-2006, 04:26 PM
Windcatcher
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All: Many thanks for the compliments. It's been a lot of work to get to this point, and hopefully it will only get better if we can put together a decent content team. Once this elf is done with all the necessary variations one of the next things to be done will be exporting everything with OpenZone, to .S3D and eventually .XWF (though XWF might be in 6.8 instead). I'll probably implement something like .XWZ also that will simply be a glorified .ZIP file that will contain the .XWF files and skins...once we can export zones, mobs, and items to our own format, from a legal standpoint there is no reason at all why we can't make our own client (assuming a few other odds and ends, like item and spell icons, our own spell list, and item database). I don't suppose anyone is interested in making, say, a couple of dozen spell and/or item icons in the meantime so I don't have to do everything .

Sakrateri: you have mail

Last edited by Windcatcher; 02-28-2006 at 12:38 AM..
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Old 02-27-2006, 08:52 PM
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Sakrateri
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I Got it , Have it back soon
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  #5  
Old 03-12-2006, 03:27 PM
Windcatcher
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How's it going? Skinning with CorelDraw might not seem all that intuitive at first, but it makes creating variations really easy once you get the first one done.

I don't need the skins yet, maybe in another month or two. I've passed the 2/3 mark with the animations, but that means I still have about 25 more to go. Still, one at a time, I'm getting there. Once it's done 90% of all necessary animations for humanoid models should be done, with only race- and gender-specific ones left out. Then it will be time to make alternate head and body meshes (head: bare, leather, chain, plate; body: normal, robed) and then start the skinning.

One thing I hate about the .wld format is that for everything except faces it only supports the four armor types (bare, leather, chain, plate). It means that all of the skins have to have the same general skin tone, which limits how much variety is available (e.g. if you want a darker-skinned elf like a desert elf you have to create a whole new race).
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Old 04-22-2006, 08:30 AM
Windcatcher
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Just a little update...

The full animation set for my elf model is DONE!

Combat, movement, casting, even emotes...the works. The next steps:

- make the other three head armor variants (leather, chain, and plate), which I'm doing right now (leather is almost done)
- make a robed body variant
- make 6 more face skins (I have 2 done and player models require a total of
- test weapon, shield, and helmet placements

After all that I just have to make some minor changes to OpenZone 6.7 and it will all be ready for release. Body skins (leather, chain, plate) are already done, and with the 70+ animations I'm now over the biggest hurdle.
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Old 04-22-2006, 06:55 PM
wize_one
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your a machine WC! keep up the great work..
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