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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
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04-02-2006, 06:23 AM
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I know how to fix that!
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Join Date: May 2005
Posts: 447
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As far as the old client files that work with the emulator go, If those files are so illegal and asking for them here is considered morally wrong, then how come when I login to the loginserver, I still see people playing on an emulator ie, they must be using these illegal files if they are playing. I am still able to login to the login server with Titanium, it just crashes when I try to connect to any of the servers (and yes, I know this has been stated, but I am going to try anyway). Do the current emulator people just not want any newbies in their world?
The files are illegal because they are Sonys. They werent illegal for an individual to DL them from Sony but when someone copys them and make available to someone else. Thats illegal.
The reason I and most others can play is because we patched to live before 9/13 and that was not illegal.
The reason newbies cant play has nothing to do with newbies. It has to do with the fact that the DEVS were spending way too much time fixing so newbies could play. At the expense of fixing many bugs that made the game unbearable to play in the first place.
So the DEVS could have kept "chasing live" and you could have easily played but then you would be complaining that the game keeps crashing and mobs/quests/ect dont work.
Eventually the emu will be live compatible but there is no date set for that. The DEVS want to get the game working halfway decent first.
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Server_Op: ForbiddenZone
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04-02-2006, 07:51 AM
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Fire Beetle
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Join Date: Apr 2006
Posts: 13
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So as of now it is just restricted to the "right-place-at-the-right-time" group. No-one new can join in. No one can recover to this if their harddrive crashes (ie install from their media and update).
It is pretty much moot anyway. I called the guy at gamestop and he agreed to take it back and credit me toward something else (since he did say everquest did work with an emulator).
Does anyone have a suggestion for another mmorpg which is more emulator-on-a-private-lan friendly. I checked city of heros and that seems to have its own political / legal cesspool of barriers as well. I mean the ones who wrote it have not released the server or binaries for the server, but give you the impression by providing guides (1) client setup (2) server setup. But after reading an elaborate server-setup howto, you realize they are only walking you through how to connect to their server. Quite deceptive.
I guess the whole point is not the fact that they charge a monthly fee, but is also an issue of control. When I buy the license to use a software product, they do not hardcode an expiration date into the eula, but guess what? If that company goes out of business and shuts down their server, their server is hacked, the one hosting the emulators server is hacked, your "use" has just expired.
(1) If I have to pay a fixed fee for a product, then I should have full use of it and not have to depend on anything external via the internet.
(2) If I am going to pay a recurring fee, then I should have use of that as well. I mean maybe they should just give you the CDs, but charge for minutes when you login to the server, even sell prepaid server minutes.
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04-02-2006, 08:57 AM
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I know how to fix that!
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Join Date: May 2005
Posts: 447
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Hey..If Sony could they would shut all this down and we all would have to pay the monthly fee.(And become anonomys players with little or no control of what happens in game.)
Im glad you got your money back but the emu is a project created by many different people for free! Its not to cheat Sony. Its an excersize in programming and investigation.
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Server_Op: ForbiddenZone
Last edited by Dr Zauis; 04-02-2006 at 04:59 PM..
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04-02-2006, 10:53 AM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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javaman: There's a key element you're missing here. We can't do anything about it. We can't just ask Sony if we can redistrubute their files, and doing so without their permission would get the project crushed. It would. They've already crushed 3? 4? of our longstanding servers. The titanium version has been proposed, which would relieve us from that problem, but who knows if that actually is going to follow through or not.
The problem is not what we're doing, but that we can't do anything else.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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04-02-2006, 11:22 AM
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This is one part I dont understand,
A simple google will get people the files they need, looking at certain server web sites will get people the files they need (SOE does shut these servers down tho), the files needed are amazingly easy to get.
EQEmu does not tell people where to get them, and we dont support talking abvout it here because we dont want to get shut down.
But the files are so easy to get.
Why do people complain that we dont host them??
The reason we dont host and dont support talking about it is because SOE WOULD shut us down if we did, and because there so EASY to get.
I have stated countless times, "We dont support handing out files, but what individual servers do on there own web space is there busness" how much plainer can I put it?
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04-02-2006, 02:08 PM
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Fire Beetle
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Join Date: Apr 2006
Posts: 13
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I am not trying to offend but offer the perspective of someone just coming in.
And simple just does not belong in the sentence with google search, easpecially when you don't know what you are looking for. And as far as my personal abilities, I am usually the one that finds the most obscurist things on google for eveyone I know (hey, can you find this for me?).
These things might have been easy to get on google a while back, but that seems to be diminishing.
WOW does not seem so suffer these issues. Blizzard doesn't seem to be putting a good stop to anything there. I have found around 10 different repacks of wowemu (7 of which I actually got to work -> I should probably post a guide).
As far as development of this goes, I am personally used to VS6. I would guess I could get source of sf build and observe TCP packets, but I must assume is is more complicated than that. Maybe some sort of PKI going on is causing the bottleneck.
Or is it the lack of interest, or the need of a new dev that just purchased titanium to do this.
On another note, and I am not quite sure of the legality of this. Does anyone in here have experience with WinPAR? I would assume the answer to be yes. It would seem that someone with working 0.6.2 could build a PAR set on their Everquest directory (in case a file ever get corrupted, they could recover it with the par set) and since this par set is not the files, but just a measure against corruption could use this par set to repair a titanium install (I can't see the files being that drastically different, unless they are using some sort of real-time mutation encryption exceution). Thoughts?
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04-02-2006, 03:27 PM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by javaman
I am not trying to offend but offer the perspective of someone just coming in.
These things might have been easy to get on google a while back, but that seems to be diminishing.
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Thats unfortunate, but out of our hands.
Quote:
WOW does not seem so suffer these issues. Blizzard doesn't seem to be putting a good stop to anything there. I have found around 10 different repacks of wowemu (7 of which I actually got to work -> I should probably post a guide).
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Ok.. I'm not sure if I see your point.
Quote:
As far as development of this goes, I am personally used to VS6. I would guess I could get source of sf build and observe TCP packets, but I must assume is is more complicated than that. Maybe some sort of PKI going on is causing the bottleneck
Or is it the lack of interest, or the need of a new dev that just purchased titanium to do this.
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How is it the lack of interest? The project is not dead, and yet you speak of it as it is.
Quote:
On another note, and I am not quite sure of the legality of this. Does anyone in here have experience with WinPAR? I would assume the answer to be yes. It would seem that someone with working 0.6.2 could build a PAR set on their Everquest directory (in case a file ever get corrupted, they could recover it with the par set) and since this par set is not the files, but just a measure against corruption could use this par set to repair a titanium install (I can't see the files being that drastically different, unless they are using some sort of real-time mutation encryption exceution). Thoughts?
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I haven't heard of this and am lazy to look it up -- but I'm going to take a guess and say that if you're suggesting to distribute any EQ Client data in part or in whole -- we cannot. It's the final verdict.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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