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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

04-02-2006, 08:57 AM
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I know how to fix that!
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Join Date: May 2005
Posts: 447
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Hey..If Sony could they would shut all this down and we all would have to pay the monthly fee.(And become anonomys players with little or no control of what happens in game.)
Im glad you got your money back but the emu is a project created by many different people for free! Its not to cheat Sony. Its an excersize in programming and investigation.
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Server_Op: ForbiddenZone
Last edited by Dr Zauis; 04-02-2006 at 04:59 PM..
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04-02-2006, 10:53 AM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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javaman: There's a key element you're missing here. We can't do anything about it. We can't just ask Sony if we can redistrubute their files, and doing so without their permission would get the project crushed. It would. They've already crushed 3? 4? of our longstanding servers. The titanium version has been proposed, which would relieve us from that problem, but who knows if that actually is going to follow through or not.
The problem is not what we're doing, but that we can't do anything else.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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04-02-2006, 11:22 AM
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This is one part I dont understand,
A simple google will get people the files they need, looking at certain server web sites will get people the files they need (SOE does shut these servers down tho), the files needed are amazingly easy to get.
EQEmu does not tell people where to get them, and we dont support talking abvout it here because we dont want to get shut down.
But the files are so easy to get.
Why do people complain that we dont host them??
The reason we dont host and dont support talking about it is because SOE WOULD shut us down if we did, and because there so EASY to get.
I have stated countless times, "We dont support handing out files, but what individual servers do on there own web space is there busness" how much plainer can I put it?
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04-02-2006, 02:08 PM
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Fire Beetle
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Join Date: Apr 2006
Posts: 13
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I am not trying to offend but offer the perspective of someone just coming in.
And simple just does not belong in the sentence with google search, easpecially when you don't know what you are looking for. And as far as my personal abilities, I am usually the one that finds the most obscurist things on google for eveyone I know (hey, can you find this for me?).
These things might have been easy to get on google a while back, but that seems to be diminishing.
WOW does not seem so suffer these issues. Blizzard doesn't seem to be putting a good stop to anything there. I have found around 10 different repacks of wowemu (7 of which I actually got to work -> I should probably post a guide).
As far as development of this goes, I am personally used to VS6. I would guess I could get source of sf build and observe TCP packets, but I must assume is is more complicated than that. Maybe some sort of PKI going on is causing the bottleneck.
Or is it the lack of interest, or the need of a new dev that just purchased titanium to do this.
On another note, and I am not quite sure of the legality of this. Does anyone in here have experience with WinPAR? I would assume the answer to be yes. It would seem that someone with working 0.6.2 could build a PAR set on their Everquest directory (in case a file ever get corrupted, they could recover it with the par set) and since this par set is not the files, but just a measure against corruption could use this par set to repair a titanium install (I can't see the files being that drastically different, unless they are using some sort of real-time mutation encryption exceution). Thoughts?
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04-02-2006, 03:27 PM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by javaman
I am not trying to offend but offer the perspective of someone just coming in.
These things might have been easy to get on google a while back, but that seems to be diminishing.
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Thats unfortunate, but out of our hands.
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WOW does not seem so suffer these issues. Blizzard doesn't seem to be putting a good stop to anything there. I have found around 10 different repacks of wowemu (7 of which I actually got to work -> I should probably post a guide).
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Ok.. I'm not sure if I see your point.
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As far as development of this goes, I am personally used to VS6. I would guess I could get source of sf build and observe TCP packets, but I must assume is is more complicated than that. Maybe some sort of PKI going on is causing the bottleneck
Or is it the lack of interest, or the need of a new dev that just purchased titanium to do this.
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How is it the lack of interest? The project is not dead, and yet you speak of it as it is.
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On another note, and I am not quite sure of the legality of this. Does anyone in here have experience with WinPAR? I would assume the answer to be yes. It would seem that someone with working 0.6.2 could build a PAR set on their Everquest directory (in case a file ever get corrupted, they could recover it with the par set) and since this par set is not the files, but just a measure against corruption could use this par set to repair a titanium install (I can't see the files being that drastically different, unless they are using some sort of real-time mutation encryption exceution). Thoughts?
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I haven't heard of this and am lazy to look it up -- but I'm going to take a guess and say that if you're suggesting to distribute any EQ Client data in part or in whole -- we cannot. It's the final verdict.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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04-03-2006, 11:03 AM
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Fire Beetle
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Join Date: Apr 2006
Posts: 13
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What I meant about World of Warcraft, is that someone new can come right in and in one day, be able to play on an emulated server, get his own server up and running and play stand-alone.
It seems that eqemu has no way of adding new people -> this is what I meant by dead. Someone new who has been playing on legit servers will not be able to play because he will be current with live. Someone who is new to eq completely will no be able to play, because all that is available is what is free on sony's ftp site, and titanium at the stores (there are 7 eb/gs s in the area and all only carry the titanium).
I consider myself quite persistant, but most others will probably move on to another game.
I would rather see something like this where the emu is true open source survive and live on.
My bad, I should clarfy .. the project is not dead, but is currently incapable of adding new blood. And add current members lose interest to other things such as WOW, COH, etc, the number will only diminish.
And no, I was not suggesting to distribute any EQ client data, but merely a PAR file which is completely for every single byte completely different from and file in the entire directory. Is is similar to RAID technology based on the solomon-reed algorithm for building redundancy across partitions of data.
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04-03-2006, 02:15 PM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by javaman
What I meant about World of Warcraft, is that someone new can come right in and in one day, be able to play on an emulated server, get his own server up and running and play stand-alone.
It seems that eqemu has no way of adding new people -> this is what I meant by dead. Someone new who has been playing on legit servers will not be able to play because he will be current with live. Someone who is new to eq completely will no be able to play, because all that is available is what is free on sony's ftp site, and titanium at the stores (there are 7 eb/gs s in the area and all only carry the titanium).
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With no disrespect intended, I don't understand your comparison to WoW. They are completely different situations. But even so, I find it very difficult to think it is possible for one to use a WoW emulator without utilizing some sort of warez unless they happen to have the correct version, just like EQEMu? The whole point is that we don't get shut down by SOE for distributing or endorsing warez. Just because Blizzard isn't keeping tabs doesn't mean SOE isn't, as we've seen servers around us go down.
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I consider myself quite persistant, but most others will probably move on to another game.
I would rather see something like this where the emu is true open source survive and live on.
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Woah-woah, since when is the Emulator not true open source? Or do you mean an open source client?
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My bad, I should clarfy .. the project is not dead, but is currently incapable of adding new blood. And add current members lose interest to other things such as WOW, COH, etc, the number will only diminish.
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We can't _do_ anything about it. If you're trying to rally support for Titanium, yeah, there is alot of push for that among people, but other than that. There is nothing we can do.
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And no, I was not suggesting to distribute any EQ client data, but merely a PAR file which is completely for every single byte completely different from and file in the entire directory. Is is similar to RAID technology based on the solomon-reed algorithm for building redundancy across partitions of data.
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I'm not quite sure where that would legally fall, unfortunately. But here, we'd prefer not to take our chances it seems.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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