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  #1  
Old 04-17-2006, 10:19 PM
aza77
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Join Date: Dec 2004
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try http://paradigma.no-ip.org/eqemu/EQEmu-0.7.0.zip
  #2  
Old 04-17-2006, 10:38 PM
Branks
Sarnak
 
Join Date: May 2004
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Quote:
Originally Posted by aza77
your my hero, been waiting to play with this
  #3  
Old 04-17-2006, 11:48 PM
Cisyouc
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Ahhh! Green in the forum header!! It's a sign of the apocalypse!!!

Seriously, this is awesome. I, who have admittedly been a stick in the mud about all the new code changes in EQEMu, find this an amazing feat and gone about very very nicely. The design of the code appears impeccable and I can't wait to get my grubby hands on it (:
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
  #4  
Old 04-18-2006, 12:02 AM
kripsinkurehall
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Location: Richmond, VA
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Very cool. Can't wait to test this.
  #5  
Old 04-18-2006, 12:04 AM
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cavedude
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Just compiled 0.7.0 and as I was copying everything over, a thought occured to me... what about the differences in the spell files between 0.6.x, Titanium, and down the line Live? Will that cause problems?
  #6  
Old 04-18-2006, 01:13 AM
mrea
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This is great and everything but will any work still be put into 6.x?

If not I'll go out a pick up a copy I guess.
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  #7  
Old 04-18-2006, 01:18 AM
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cavedude
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The server still supports the old 0.6.1+ client. That's what I have been using, no problems.
  #8  
Old 04-18-2006, 02:17 AM
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Doodman
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Quote:
Originally Posted by mrea
This is great and everything but will any work still be put into 6.x?

If not I'll go out a pick up a copy I guess.
Until 0.7.0 is determined to be at least as stable as 0.6.6, 0.6.6 will still continue to get updates/fixes as they should back/forward port between the two pretty easily.

Anything before 0.6.6 is deprecated and is not maintained by the EQEmu project proper.
  #9  
Old 04-18-2006, 02:20 AM
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Doodman
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Quote:
Originally Posted by cavedude
Just compiled 0.7.0 and as I was copying everything over, a thought occured to me... what about the differences in the spell files between 0.6.x, Titanium, and down the line Live? Will that cause problems?
The spell file (on the server side) is only used to load the information into the server. So, like items, if the format changes we'll adjust the loading in of the information. Information for the spells will probably not change very much.

As far as effects and such, that's all done on the client anyways, so you're client will do whatever it wants to do with the right information.
  #10  
Old 04-18-2006, 05:06 AM
aza77
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Join Date: Dec 2004
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what is items.augslot1unk -> items.augslot4unk for ?? i'm missing them at our items table and they are listed at fieldlist.h to be loaded..
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