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Quests::Q&A This is the quest support section |

04-24-2006, 01:51 PM
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Hill Giant
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Join Date: Aug 2005
Posts: 107
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Yeah, i'm not sure. unless i put the return_item in an if statement, the turn in wouldn't even work. I'm not sure why, perl seems strange with it's logic if you ask me.
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04-24-2006, 01:58 PM
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Hill Giant
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Join Date: Aug 2005
Posts: 107
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you may try taking the version that you said you got working earlier, and adding single quotations around the number in quest::summon_item('3453'); <---Like that. Maybe that'll work.
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04-24-2006, 02:42 PM
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Discordant
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Join Date: Jan 2005
Posts: 320
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This kind of works, but I'm tired of looking at it today, going to go populate my next zone. In this code, the quest works, you get the ding, say, exp, and item, but he also says I cannot use this item, you can have it back and gives you the mold. So now you get the mold back+ the item your supposed to get *boggle* Thinking about this is hurting my head though. I'll sleep on it and tinker more tomorrow
Code:
sub EVENT_SAY {
if ($text=~/hail/i) {
quest::say("Hello $name , I am one of the finest weaponsmiths this land has ever seen. If you find me a mold I will craft you a weapon. However if it is armor you seek, my brother makes the best around.");}
}
sub EVENT_ITEM {
if ($class eq 'Warrior') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq 'Paladin') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq 'Shadow Knight') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq 'Berserker') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq 'Monk') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(6611);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq 'Beastlord') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(6611);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq 'Druid') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq 'Necromancer') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq 'Wizard') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq 'Magician') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq 'Enchanter') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq 'Shaman') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq 'Cleric') {
if (plugin::check_handin(\%itemcount, 6141 => 1)) {
quest::summonitem(29442);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
plugin::return_items(\%itemcount);
quest::say("These are not the pieces I need.");
}
}
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04-24-2006, 07:24 PM
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Dragon
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Join Date: May 2003
Posts: 539
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Your last quest is how you must write quests with checkhandin now. (except there my be an extra } at its end, check that if it does not work).
If you don't want the NPC to say that he returns items, you must test that there's still some items left in the %itemcount hashtable.
Code:
if (scalar(%itemcount)>0) {
quest::say("Take this back");
plugin::return_items(\%itemcount);
}
Another way is to say nothing and just add return_items.
To test that a string isn't something, use 'ne' and != for an integer
Code:
if ($class ne "Paladin") { }
if ($level != 5) { }
These is the basic perl syntax, there's many tutorials on the web...
Last edited by Muuss; 04-25-2006 at 03:29 AM..
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04-25-2006, 04:49 PM
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Discordant
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Join Date: Jan 2005
Posts: 320
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Final Working version of quest. Works Perfectly ( Thank you Doodman for all the help )
Code:
sub EVENT_SAY
{
if ($text =~ /hail/i)
{
quest::say("Hello $name , I am one of the finest weaponsmiths this land has ever seen. If you find me a mold I will craft you a weapon. However if it is armor you seek, my brother makes the best around.");
}
}
sub EVENT_ITEM
{
if ($class eq 'Warrior' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (62189);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
elsif ($class eq 'Paladin' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (62189);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
elsif ($class eq 'Shadow Knight' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (62189);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
elsif ($class eq 'Berserker' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (62189);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
elsif ($class eq 'Monk' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (6611);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
elsif ($class eq 'Beastlord' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (6611);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
elsif ($class eq 'Druid' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (29422);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
elsif ($class eq 'Necromancer' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (29422);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
elsif ($class eq 'Wizard' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (29422);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
elsif ($class eq 'Magician' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (29422);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
elsif ($class eq 'Enchanter' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (29422);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
elsif ($class eq 'Shaman' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (29422);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
elsif ($class eq 'Cleric' && plugin::check_handin (\%itemcount, 6141 => 1))
{
quest::summonitem (29442);
quest::exp (750);
quest::emote ("smiles warmly as he hands you your weapon.");
quest::ding ();
}
else
{
plugin::return_items (\%itemcount);
quest::say ("These are not the pieces I need.");
}
}
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04-25-2006, 07:29 PM
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Dragon
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Join Date: May 2003
Posts: 539
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If you're using the last plugin, i bet you my shirt and my shoes than this won't work for any other class than warrior.
L8rs.
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04-26-2006, 05:28 AM
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Discordant
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Join Date: Jan 2005
Posts: 320
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Just tested with a Beastlord, Warrior, and Necro, give the right item he hands you your wep. Give the wrong item and all you get back is what you gave him with the message telling you it's the wrong item. It seems to work fine even with that last plugin. I have 2 quests that use it and give multiple items. My other quest has 8 different rewards and works.
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