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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 05-09-2006, 04:47 PM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default Update and new version

Just added some feature enhancements -

-Ability to load ALL npc's within a specific zone
-Ability to load a specific npc within all zones or within a specific zone
-Ability added to sort by level,npc name,npc id
-fixed small/minor issues. Speed of display refresh is much better

Search by NPC can be partial name searches.

Help is here
http://66.159.225.58/eqemu/excel_eq/excel.html

Utility is here
http://66.159.225.58/eqemu/excel_eq/eq_database.zip

again remember Excel for Y2K or XP is required.

GeorgeS
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  #2  
Old 05-10-2006, 05:31 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default more - again

Just to let you know, I am pretty much done with the program as it stands, and will now start porting it to VB6 (not .NET). Code is identical to VBA, so porting should not be a big deal.

The big advantage is you will no longer need office/excel, and the program will be compiled. Other advantages are more robust functionality.

The program also allows very rapid NPC editing (adding/creating/modifying) - incl. very easy loot changes, way point (grids) editing, and merchant (adding/creating/modifying). This will all be preserved in the VB6 version.

As usual it's going to be open source for those who are interested...

FYI - the code in the Excel version is accessed via Alt-F11.

This news I hope is of interest to those especially who don't own Excel.
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  #3  
Old 05-10-2006, 12:06 PM
Belfedia
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Join Date: Jan 2005
Posts: 1,109
Default

This version can be wonderfull if no more need excel
And Opensource is a very good idea !
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  #4  
Old 05-11-2006, 05:01 AM
jimbabwe
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Join Date: Aug 2005
Posts: 107
Default

I love your product and this is an even greater improvement. I cannot wait!
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  #5  
Old 05-15-2006, 05:48 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default progress...

Well, managed to nearly complete the 'NPC' editing and 'loot' editing portion over the weekend. I predict being 1/2way by this friday. Porting is actually pretty easy as both apps use similar syntax. I'm working on how to integrate all the functionality from the excel app seamlessly, and so far came across a solution to create several stand alone apps with a launcher that takes you to the various apps separately.

It works just like the excel version, but a bit better. The compiled version so far stands at about 80k! With luck, expect a release this weekend to test out.


GeorgeS aka MrG
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  #6  
Old 06-13-2006, 02:01 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

I have a question;
Concerning the the dropdown menu "Tools > NPC > Copy Existing NPC" , I get a copy of the NPC, but not in the zone in use. Is there a way to move it back to the zone it was duped in?
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  #7  
Old 06-13-2006, 04:50 PM
GeorgeS
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Join Date: Sep 2003
Location: California
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Default

NPC's can be shared/re-used in any zone i.e certain bats can be found everywhere. So what you need to do is go into spawneditor and add that npc into the spawngroup, so yes you can but not directly in npc editor.

I think your question is valid, however I think adding that functionality is complex and may yield errors in the database.

I'm off now to make the spawneditor ready for 0.7.0-800 06/07/2006 build date.

-edit - now the spawneditor should be 0.7.0-800 compatible. A few feature enhancements such as error checking is added .
You can now type in the npcid and the program responds with npcname automatically.
Also, clicking on the npc row (in spawnentry grid) will populate the NPC_search pop-up and you can thereby search for the npc that way.

http://66.159.225.58/eqemu/GeorgeS_EqEmu_Files.zip

GeorgeS

Last edited by GeorgeS; 06-14-2006 at 01:45 AM..
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