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  #1  
Old 05-14-2006, 03:48 AM
shamanistik
Sarnak
 
Join Date: May 2006
Location: Charleville (08)
Posts: 64
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Looking for Iksar type mesh stuff, suppose there's no way to get them too?
Revamped some old dungeons being city, adding a throne Iksar type and some old chairs, tables, textures is not possible? or I have to build my own with 3D max?

Also the s3dspy didn't work for some textures here, was a brick texture I exported ok, but when using it it was not showing properly, some old textures are not supported? well that's ok, textures are not really my problem, can live with it
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  #2  
Old 05-14-2006, 04:38 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
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You're really supposed to make everything yourself, including textures. The purpose of S3DSpy was so you could export a zone and rename the .wld file inside to match a zone you were overwriting. If you use SOE textures you're just asking for trouble (and their textures aren't really .BMP files anyway, they're .DDS files, which OpenZone can't read -- but it can write them when you export).

I just realized that the new Veldona zone uses some mesh objects that are only in OpenZone 6.9, so I'm going to have to hurry and get 6.9 out. The other changes I had planned will have to wait for 7.0. One thing I want to do soon is have the wall script perform automatic door placement (and add an SQL export for the doors table), but that will be a lot of work.
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  #3  
Old 05-14-2006, 05:33 AM
shamanistik
Sarnak
 
Join Date: May 2006
Location: Charleville (08)
Posts: 64
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Really a great tool, keep it like that

Really fun to model his own zones !
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  #4  
Old 07-31-2007, 06:01 AM
dispair
Fire Beetle
 
Join Date: May 2007
Posts: 11
Default Issue i found with OZ

When i ran OZ and export to 3Ds the files will not open with 3DS max 9. Any idea what the version used for this was so that i can edit zones and view on 3DS Max?
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