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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 05-27-2006, 08:57 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default Spawn Editor and Grid/Waypoint Editor

Folks,
The Spawn Editor and Grid/Waypoint Editor are finished. You can get the dl here from my server.

http://66.159.225.58/eqemu/grid_and_spawn_editor.zip

These utilities enable you to place spawns in game and attach waypoint grids. Also, a utility for waypoint editing is provided. All are .exe

...Next is the merchant editor.

GeorgeS
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  #2  
Old 06-01-2006, 02:52 PM
GeorgeS
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Location: California
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NPC/Loot editor- 100% done
Item Viewer - 100% done
Merchant Editor - 20% done
Waypoint Editor - 100% done
Spawn Editor - 100% done
Database Backup/restore 100% done
Tradeskill Editor 0% done
Remember this only works with 0.6.6 and 0.7.x version databases.
Let me know any issues you encounter. Before running any of the programs, register the ocx files with the utility in resources folder called register_ocx.bat. Also fill the db.ini with mysql user info.

I have combined the
Waypoint Editor ,Spawn Editor ,NPC/Loot editor into one download
http://66.159.225.58/eqemu/grid_and_spawn_editor.zip

Also in the works is a Tradeskill Recipe Editor....stay tuned

GeorgeS
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  #3  
Old 06-05-2006, 01:13 AM
hansolojim
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Join Date: Jan 2002
Posts: 28
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Thanks, GeorgeS, that makes my work much easier! I really appreciate all the hard work it must've taken for those programs. Keep up the good work.
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  #4  
Old 06-11-2006, 06:31 PM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Tradeskill recipe editor is completed today with updated help files

I've created a zip of ALL my recent utilities here.
-npc and looteditor
-waypoint/grid editor
-tradeskill recipe editor
-spawn editor


http://66.159.225.58/eqemu/GeorgeS_EqEmu_Files.zip

I spent a lot of time working on these, so if you've any problems, just let me know what the issue was and I will fix it asap.


my eq items viewer http://66.159.225.58/eqemu/eqitems.zip
my eq database backup/restore tool http://66.159.225.58/eqemu/eq_db_backup.zip
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  #5  
Old 06-12-2006, 12:17 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by GeorgeS
Tradeskill recipe editor is completed today with updated help files

I've created a zip of ALL my recent utilities here.
-npc and looteditor
-waypoint/grid editor
-tradeskill recipe editor
-spawn editor


http://66.159.225.58/eqemu/GeorgeS_EqEmu_Files.zip

I spent a lot of time working on these, so if you've any problems, just let me know what the issue was and I will fix it asap.


my eq items viewer http://66.159.225.58/eqemu/eqitems.zip
my eq database backup/restore tool http://66.159.225.58/eqemu/eq_db_backup.zip
Thank you!
I'm downloading them now
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  #6  
Old 06-12-2006, 12:39 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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I was using your editor before (with PEQ) and really liked it - when I changed database they Cavedude's EQ, it won't work anymore, I would like to use them all (The Spawn editor looks real good too!).
Is it possible to make these compatible with EQ database also?

Thank you
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  #7  
Old 06-12-2006, 07:50 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
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The compatibility between the two databases has me perplexed. I am downloading cavedudes installer and will install his database to compare with peq to see what the differences are.

I have no idea why the data structs should be different, but that's the hard part. If anyone has any ideas what's going on...

Anyway, I will make the programs compatible with both


GeorgeS
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