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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 06-12-2006, 12:38 PM
sesmar
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Join Date: Jun 2005
Location: Michigan
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Cavedude's and the PEQ database are both compatable with each other, what seems to be the problem is that the last installer that was put out was for version 0.7.0 and since that release there have been a few DB changes that must be applied to the Database in order for it to work with the newest binaries.

Since Cavdedude releases his DB with the installer people forget, or do not realize, these changes still need to be applied to his database as well as PEQ in order for it to stay up to date. If your Editor it made to be used with all the lastest changes this is probably the problem.

I have answered a few questions similar to this recently and in most cases they seem to have to do with this SQL update.

Code:
ALTER TABLE spawnentry DROP spawn_limit;
ALTER TABLE spawngroup ADD spawn_limit tinyint(4) NOT NULL default '0';
ALTER TABLE altadv_vars ADD class_type int unsigned NOT NULL DEFAULT 0;
Hope this helps some.
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  #2  
Old 06-12-2006, 06:05 PM
GeorgeS
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Thanks for the info. I agree the 0.6.6 and 0.7.x have those changes to the spawnentry and spawnentry tables.

Also, I have taken a serious look at both databases and found the discrepancies -specifically in the npc table.

Anyways, I fixed ALL the programs to work with both PEQ and CAVEDUDES 0.6.6 databases. 0.7.x should work in all except the spawneditor.exe because of the field changes.

Let me know of any problems...

GeorgeS
http://66.159.225.58/eqemu/GeorgeS_EqEmu_Files.zip
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  #3  
Old 06-13-2006, 04:38 AM
Angelox
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Join Date: May 2006
Location: filler
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Quote:
Originally Posted by GeorgeS
Thanks for the info. I agree the 0.6.6 and 0.7.x have those changes to the spawnentry and spawnentry tables.

Also, I have taken a serious look at both databases and found the discrepancies -specifically in the npc table.

Anyways, I fixed ALL the programs to work with both PEQ and CAVEDUDES 0.6.6 databases. 0.7.x should work in all except the spawneditor.exe because of the field changes.

Let me know of any problems...

GeorgeS
http://66.159.225.58/eqemu/GeorgeS_EqEmu_Files.zip
I'm useing the latest EQEMU (0.7.0-800), I'm able to see everything, and I can edit / put in changes , but the won't save into the EQ database; when I restart the editor, the changes are gone. I tried the loot editor in Harbinger's Spire , and the Grid editor in Lfay (didn't try anything else yet).
I will keep you informed of whatever problems I run into with your programs.
The Spawn Editor would be very helpful also, but "beggars can't be choosy!" Im really happy with what you already have made out.

Thank you very much for doing this - If I ever get a lot done with this database, anyone who wants it, can have it.
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  #4  
Old 06-13-2006, 07:31 AM
sesmar
I built it I will Support it!
 
Join Date: Jun 2005
Location: Michigan
Posts: 214
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I downloaded and was looking at your Editors today and noticed you have to run the batch file to register a few DLL's might I suggest using the /s option to get rid of the annoying message box.

Code:
regsvr32 a.ocx /s
regsvr32 DXAnimatedGIF.ocx /s
regsvr32 imagelist.ocx /s

echo all registered
Just my thoughts.
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  #5  
Old 06-13-2006, 07:56 AM
Angelox
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Join Date: May 2006
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Quote:
Originally Posted by sesmar
I downloaded and was looking at your Editors today and noticed you have to run the batch file to register a few DLL's might I suggest using the /s option to get rid of the annoying message box.

Code:
regsvr32 a.ocx /s
regsvr32 DXAnimatedGIF.ocx /s
regsvr32 imagelist.ocx /s

echo all registered
Just my thoughts.
I had done this before; Everytime I got an .ocx error, I'd find the file , run regsrvr32 on it. I did run your batch just incase.
I figured out my mistake- it was a stupid one; i wasn't saving them! I had been useing the peqeditor since it works partially on eq database and it spoiled me into not saving.

Thanks for the help
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  #6  
Old 06-13-2006, 10:12 AM
GeorgeS
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The Spawn Editor would be very easy to fix, but I think a unique version for 0.7.x and later would be better than trying to make one version to work on all every db schema out there.

So anyway, an 0.7 version is next up...

Next in the cards will be an enhancement to the existing eqitems.exe (items viewer) so you will be able to equip any of your characters easily with a eq like graphical interface. I'm going to start coding this enhancement later this week.


- sesmar - your changes are noted and will be done. -

If anyone's interested in the source code - it's going to be available when I get my server updated to a larger hardrive.

GeorgeS
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  #7  
Old 06-13-2006, 02:32 PM
Jibbatwinkers
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Join Date: May 2006
Location: Cincinnati
Posts: 73
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I'm having some issue with connecting to MYSql. I've messed with the db.ini for about an hour, i know my database name is 'eq', ive tried the pw/name i use for all my database things, and ive tried 127.0.0.1/168.192.1.5(onlan)/and localhost but nothing seems to work. I have winMYSQLAdmin 1.4 and I've tried it with a vew different versions of 7.0 (i saw in the readme which were supported). Any ideas?
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