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| Support::Windows Servers Support forum for Windows EQEMu users. |

06-15-2006, 08:45 AM
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Discordant
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Join Date: May 2006
Posts: 458
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That was before I edited my post, so that's my fault.
Those are for combines and tradeskill recipies. Augments are items which don't require tradeskill or item recipies to work. All explained in the link above. :p
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06-15-2006, 12:20 PM
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Fire Beetle
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Join Date: Mar 2006
Posts: 6
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Thanks for the help guys, got it now!!!
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07-28-2006, 07:22 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Augments (/bump) - I do see lots and lots of questions about these buggers, and I finally found the easy way to add the fountain to the approximate spot in EC Tunnel:
INSERT INTO object (id, zoneid, xpos, ypos, zpos, heading, itemid, charges, objectname, type, icon) VALUES (5001, 22, '-228.84', '-1617.5', '5', '140', 0, 0, IT10714', 53, 1115);
This worked for me. Now the fountain for augmenting your gear is in a familiar place in EC Tunnel. However, the combine still does not work as of binary 828. If I knew more about where to look in the code, I could maybe figure some of this out. Meanwhile, it's back to searching.
I did, however, get an aug into my weapon by manipulating the database itself. Found the item I was holding, and in the aug1slot, added that item id. Something odd I am noticing is that the popup description of the aug does not show stats, though the database clearly has the stats modifiers populated. This could be another symptom of the bigger combine problem.
Anyway, just a bump and some additional thoughts.
J
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07-29-2006, 02:42 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Just a fix for the sql above - was missing a single quote
INSERT INTO object (id, zoneid, xpos, ypos, zpos, heading, itemid, charges, objectname, type, icon)
VALUES (5001, 22, '-228.84', '-1617.5', '5', '140', 0, 0, 'IT10714', 53, 1115);
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07-30-2006, 12:44 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Oops! You are correct. I changed the name of the item and must have deleted the quote accidentally. Thanks for spotting that.
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08-09-2006, 01:12 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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I haven't found this posted anywhere else, so I guess here is as good a place as any to add this info.
I got Augments to combine to gear on Titanium by searching the patch_6.2.conf, finding the OP_Augment value set there, and noticing that in the patch_Titanium.conf, OP_AugmentItem=0x0000. Once I changed this to match the 6.2.conf, restarted my world, I could stick an augment into a piece of gear.
In patch_Titanium.conf:
Code:
OP_Assist=0x7709
OP_AugmentItem=0x0000
OP_BazaarInspect=0x0000
Change to:
Code:
OP_Assist=0x7709
OP_AugmentItem=0x539b
OP_BazaarInspect=0x0000
I am no expert, and do not claim this is a proper resolution for this problem on Titanium. I am just a schmoe trying things out. Also, there is a residual problem with this "fix", and that is an inconvenience that the items you have combined (the aug and the item being augmented) do not leave the forge window, but instead stay present (even though they are not really there). What this causes is "object not found" errors, and you cannot close the forge unless you hit Escape. And even then, I do not think another player can open the forge until you zone. So it's really only a solution for 1 player at a time.
Once I solve that, I'll post an update. If anyone has an idea where I can look, it would be appreciated.
J
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