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  #1  
Old 06-21-2006, 10:11 PM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
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Few people have work on that,
I think you are a precursor.
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  #2  
Old 06-21-2006, 10:41 PM
CamelFilter
Sarnak
 
Join Date: May 2006
Location: "We're not in Kansas anymore."
Posts: 36
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So um is what you're saying.. that it'd be beneficial to everyone if I made the list as complete as I can myself?

Or just don't worry about it for now.. doesnt really matter? Some event in the future will fix it for me?

Bah I hate weird words lmfao!
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  #3  
Old 06-21-2006, 11:19 PM
sesmar
I built it I will Support it!
 
Join Date: Jun 2005
Location: Michigan
Posts: 214
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The "spells" table in the database comes from Eq Browser/Allakahazam Clone and is really not part of the required database. The Emulator gets all of the required spell information from the spells_us.txt file. While the spells table is a fairly acurate representation of what spells_us.txt contains you will have to midifiy the text file in order for the changes to take effect in the emulator.
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  #4  
Old 06-21-2006, 11:23 PM
CamelFilter
Sarnak
 
Join Date: May 2006
Location: "We're not in Kansas anymore."
Posts: 36
Talking

I do understand that, and to make everything perfect, I don't really have a problem with editing it. And I understand for it to work, it'll have to be edited client and server side. Think between the old spell editors, and a list of the buff values that work, I might be able to put something together... Hmm gives me ideas

(Hehe now I understand it.. been looking all night around the Emu boards, actually doesn't seem *extremly* difficult)

Last edited by CamelFilter; 06-22-2006 at 07:50 AM..
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  #5  
Old 06-22-2006, 12:42 AM
CamelFilter
Sarnak
 
Join Date: May 2006
Location: "We're not in Kansas anymore."
Posts: 36
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I'll work out the list and post it sometime, maybe someone will feel like making a spell editor with the data. I'll try my best. (I don't know any C++ code or anything, just enough to read it.)

EDIT:
If anyone is interested in this list, please post here. I'll test with a 7.0 client and a 6.6 client to see if they added any/changed any values between the two. It will take me awhile, will have to cast numerous spells and whatnot, so if nobody is interested... don't think I'll bother.

Last edited by CamelFilter; 06-22-2006 at 08:56 AM..
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  #6  
Old 06-22-2006, 02:05 AM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
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check this site http://eqemu.camongrel.de/ download the spell editor ... all you need to do is add a ^0 to every line and keep in mind that the new created lines need to have the same amount of characters as the one you deleted. adding new ones isn't possible. at least when i added new lines all spells below the added line and the new created one didn't work. well maybe someone finds out how to modify the protection of the string files. looks like it's written somewhere after how many characters a new line starts.. good luck
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  #7  
Old 06-22-2006, 02:09 AM
CamelFilter
Sarnak
 
Join Date: May 2006
Location: "We're not in Kansas anymore."
Posts: 36
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That still doesnt help the issue of the current spells not working. Like where do we find accuracy on that? Or the new spell effects, such as the 200+s?

Last edited by CamelFilter; 06-22-2006 at 10:11 AM..
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  #8  
Old 06-22-2006, 02:09 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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spdat.h in the zone code describes the format and the effect values.
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