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Old 06-28-2006, 02:54 PM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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Your #npcspawn commands currently just tell the system to "make an entry in the database that's like this mob." It doesn't do anything to the in-memory attributes of the mob that you just targetted and typed the command on. So, the #spawnfix command is correct in saying that it (still) doesn't know which entry the mob came from.

If you want to #spawnfix on a mob you just created with #npcspawn, you need to be working with a timed-spawned instance of that mob. Usually this means you'll need to shutdown/reload the zone you're working in so you can get the mob started spawning. Or, just make sure you're positioned correctly when you first type the #spawn command, so there is no need for #spawnfix.
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  #2  
Old 06-28-2006, 05:40 PM
Jibbatwinkers
Sarnak
 
Join Date: May 2006
Location: Cincinnati
Posts: 73
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I did a ton of work on my database. For me the table in my DB that was breaking it was 'spawngroup'. What I did was I replaced PEQ's 'spawngroup' table with mine, and it seemed to work fine. I did alot more work than that but i think that fixed the #npcspawn create problems I had. Hope that helps
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