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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 07-11-2006, 09:15 AM
Angelox
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Default Dulak complete update

This one should be more complete than the last Gunthark one, as I was able to place ID on everthing I did.

Download page:
http://www.nahunta.org/~angelox/

Still have Nadox, Torgiran, and Hatesfury to go.
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  #2  
Old 08-03-2006, 06:04 AM
Angelox
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Default LoY's Cript of Nadox complete

This zone is different from the other zones I've worked with - There are no named-mob static spawns anywhere in the zone. About half of the named can pop from death of another mob, and the other half spawn off an assortment of mobs in a given area. You need to also install the nadox perl quest scripts included with the download, if you want the "pop from death" named mobs. I think it's pretty close to live, and if you see anything that needs to be fixed, please post it.

you can download it from here;
http://www.nahunta.org/~angelox/index.shtml

Last edited by Angelox; 08-03-2006 at 02:49 PM.. Reason: Html Typo
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  #3  
Old 08-03-2006, 09:14 AM
hayward6
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Dude this is seriously awsome and appreciated work, thanks alot.

-Quick question... the safe zone seems to be in some wall deep inside, how do you change that? if you zone in from Gunthak its fine but if you use egress while inside or you use #zone to get there your stuck in solid rock.

Last edited by hayward6; 08-03-2006 at 05:39 PM..
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  #4  
Old 08-03-2006, 09:45 AM
John Adams
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Quote:
Originally Posted by hayward6
but if you use egress while inside or you use #zone to get there your stuck in solid rock.
I've actually seen that in a lot of zones. Once I get myself to a safe place, I reset the zsafecoords and zoning in is no longer a problem.
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  #5  
Old 08-03-2006, 10:09 AM
hayward6
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Quote:
Originally Posted by John Adams
I've actually seen that in a lot of zones. Once I get myself to a safe place, I reset the zsafecoords and zoning in is no longer a problem.
I guess thats my question... how?
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  #6  
Old 08-03-2006, 10:09 AM
Angelox
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I have a program I use a lot, it's called "MySQL Query Browser", You can get it from http://www.mysql.com/downloads/ , and its free - small stuff like putting in or changing to new zone coords are easy and quick with this as it gives you a "visual" on what you are doing. It also has a great "tutorial" on the bottom right hand corner.

or if you don't want to get into it, this should fix it;

Code:
REPLACE INTO zone VALUES ("nadox","","Crypt of Nadox",-643.06,-1349.17,-40.87,45,0,227,0,0,1,"",-2030,1500,2000,500,2000,0,0,0,0,255,0.75,0.4,2,0,0,0,500,2000,0,0,0,500,2000,0,0,0,500,2000,0,0,0,500,2000,"",1);
Also on the grids for this zone; if you see they are not right, I think I had fixed a few of the old ones, aside from the new ones I made (mobs were walking through the walls and all), you might have to use REPLACE instead of INSERT

I still haven't figured out how to place the POK book in the Gulf of Gunthak - I just put in two translocator GMs (one in gunthak and one in POK, where the stone is supposed to be) - if you want the quests, I'll post them too.
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  #7  
Old 08-03-2006, 10:15 AM
hayward6
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theres an error in that statement somewhere, this is where I suck at this project I know nothing about sql and its really starting to hurt.
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  #8  
Old 08-03-2006, 11:35 AM
hayward6
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well, I got the x,y,z set but it still places me in the same bad spot.

Last edited by hayward6; 08-03-2006 at 07:53 PM..
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  #9  
Old 08-03-2006, 12:51 PM
Angelox
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Quote:
Originally Posted by hayward6
theres an error in that statement somewhere, this is where I suck at this project I know nothing about sql and its really starting to hurt.
The statement is corrrect, but didn't go in the forum properly - there are some zeros that get spread out, and make the error - go back to my site , I posted the SQL file there, or click here;
http://www.nahunta.org/~angelox/files/NadoxZone.sql

Don't let SQL scare you, it's not that hard.
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