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  #1  
Old 08-05-2006, 04:34 AM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
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Some updates.

Things have been done faster than I thought.

You can check the server's plan:
http://factions.free.fr/phpBB2/viewtopic.php?p=5#5

The website:
http://factions.free.fr

The progression's concept is 100% working. You can check the server's progression map on the website. I'm going to add a new map as there are some subtilities in this system. Yes, the progression isn't necessary linear and that's what makes it very interesting. I won't reveal the concept right now but I think you will enjoy it once you'll try it.
Factions! will be the first one to use this kind of progression system.

The PvP is fully working with the Factions! rules.
I'm actually focusing on the first 'special' PvP zone, the clan versus clan one.
Again, it's a new concept and I don't want to reveal it right now. But expect to spend several hours in the pvp zone if you want that your clan win it.

Finally, if you plan to play on the server, you will see that the leveling is long, very long compared to any other Emu server. It has been made for several reasons. Si if you want to play on a 1-50_a_day server, don't play on Factions!

Have fun,
Mag
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-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
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  #2  
Old 08-05-2006, 05:54 AM
Ueguvil
Hill Giant
 
Join Date: Mar 2004
Posts: 139
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Doh, I wish it wasn't PvP.

Anyways, if I could add a suggestion, I don't think you should add Cazic-Thule until much later than Kunark. The gear there isn't balanced until around Luclin.
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  #3  
Old 08-05-2006, 10:16 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
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You're right. I'm not sure that I will add CT in the future neither I will cap the level to 51. If I ever do that, a lot of tests PvP/E wille be done before...

Mag
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User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
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  #4  
Old 08-09-2006, 08:29 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
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Updates:

PvP grades system added.

Depending of your PvP Points, you will have access to 7 grades. The first ones will be quick to attain for anyone who likes the PvP. The last ones will be extremly long and hard to attain.

In order to update your grade, you will must use the command #updategrade.

If your grade doesn't change, the command will do nothing. Else, you will be kicked from the server. When you will relog you will see your name as <Your_Grade> <Your_Name>.

For the moment it's just a visual feature that shows who are the good PvPers. In a near future, I plan to add some bonus associated to the grades.

You can check the website for any further information,
Mag
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-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
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  #5  
Old 08-09-2006, 08:46 AM
Mistervirtue
Fire Beetle
 
Join Date: Aug 2006
Posts: 19
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Quote:
Originally Posted by Magoth78
For the moment it's just a visual feature that shows who are the good PvPers.
what constitutes good pvp'er? most kills? best kill/death ratio?

theres no fair way... i can just play a rogue, kill you everytime you get low, and be gone when you come looking for a fair fight... i get 100 kills a day, no deaths... i must be the best pvper!
or i can play a wizzard, kill 1000 people a day but die after most of each kills, and have the most kills on the server... i'd still be the best!
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  #6  
Old 08-09-2006, 08:51 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
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The very good PvPers are, for me, the players who kills a lot without being killed.
The good PvPers are the players who kills a lot and dies sometime.
The adverages PvPers are the players who kills and dies as much
etc..

That's exactly how is coded the PvP points fomula.

Mag
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-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
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