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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
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Old 08-12-2006, 06:36 PM
Zengez
Hill Giant
 
Join Date: Nov 2004
Posts: 160
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Won't let me edit previous post so sorry for the double post...


I've managed to finish doing a patch to;

the id and loottable id (just in case) fields of npc_types
the npcid (to match npc_types id field) of spawnentry
the id and spawngroupid fields of spawn2

i tried to change the spawngroup id field and kept getting duplicate field error no matter what i tried to change it to, so i'm not too sure how to go about avoiding that problem, but thats another day

My real question is, i looked into changing id's in grid and grid_entries but i can't find any description of what their fields mean, the wikki is un-written and i didn't see any posts describing their function, so is there any id fields that i would need to change to make them unique against the peq fields?

btw i edited all the above by just multiplying their respective id fields by 1000, putting them theoretically well beyond the id reach of peq's future patches... so it should work fairly well unless i'm missing something that will crash it, which i probably did, and it probably will, but wheres the fun if it didn't right?
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