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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |

08-14-2006, 04:20 PM
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Fire Beetle
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Join Date: Jul 2006
Posts: 5
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After doing some preliminary checking on the Salvage AA, it appears that it is not saving it in the player profile for some reason. Using a test command that displays PC stats (including AAs), I can see that whenever I zone, it loses the Salvage AA altogther, but it keeps the others (ex. Innate Charisma).
Will check into it some more later, getting late now.
EDIT: I located the problem with the Salvage AA: has to do with its id of 997. There's some code that removes any AA entries that have ids out of range, and the highest ID (defined in AA.h) is 933, so it is removing the Salvage AA entry. Will see about adding the rest of the aa ids into the file later, it's still late.
Last edited by Glorandwarf; 08-15-2006 at 12:29 AM..
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08-14-2006, 04:23 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Slightly off-topic, but similar in loss of data (maybe due to it not saving while zoning) -- Endurance. Everytime I zone, it's 0. And yes, it's been posted before. But if Glorandwarf can locate the bad save, maybe it'll lead to a fix for endurance, too.
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08-14-2006, 05:28 PM
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Quote:
Originally Posted by John Adams
Slightly off-topic, but similar in loss of data (maybe due to it not saving while zoning) -- Endurance. Everytime I zone, it's 0. And yes, it's been posted before. But if Glorandwarf can locate the bad save, maybe it'll lead to a fix for endurance, too.
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Endurance is 100% broke, its not even started code wise, last I checked. So even if it saves properly it wont do anything.
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08-15-2006, 01:28 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by mattmeck
Endurance is 100% broke, its not even started code wise, last I checked. So even if it saves properly it wont do anything.
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Ahh, ok. That answers that.
Thanks for the info.
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08-16-2006, 03:39 PM
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Fire Beetle
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Join Date: Jul 2006
Posts: 5
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Hello all,
I managed to find out what was going on with the Salvage AA, and I think that I have it fixed now. There was some code that checked AAs to see if any were invalid, and if so, they were removed. The last valid ID was 933, and since the ID for Salvage was 997, it was seen as being invalid and was removed.
I have updated the zone/AA.h file to include all of the AAs available up through the Omens of War expansion, so any of the AAs that are currently available should be purchaseable without any being deleted on zoning. Note that this does NOT add any new AAs to the game, as that needs to be done with the database. This new file provides IDs to the developers to use when coding the AAs into EQEmu.
The updated zone/AA.h file is located here.
Hope this helps out.
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08-16-2006, 05:13 PM
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Hill Giant
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Join Date: Nov 2004
Posts: 160
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Quote:
Originally Posted by Glorandwarf
Hello all,
Note that this does NOT add any new AAs to the game, as that needs to be done with the database.
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So I assume you mean the aa's that are visable to each class as a class, the info for which to display is in teh database somewhere?
If someone could point out where I'd be happy to start working through it to see if i could clean that up, I don't mind database work so much anymore...
EDIT:: Unless you meant all new AA's, cause I don't know enough to be able to do that, but i notice several classes are missing aa's that other classes have and can use, they just aren't visable to those (melee crit for rogue isn't visable, but the same aa is visable to SK or pally for example...)
Last edited by Zengez; 08-17-2006 at 01:25 AM..
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08-17-2006, 07:01 PM
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Hill Giant
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Join Date: Nov 2004
Posts: 160
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I Figured out where the class variable is placed for who can get what on alt advancement, but can anyone tell me how this variable is calculated? It's the class collumn under the altadv_vars table... I knew how that worked once upon a time but if someone can give me the formula/post a link describing it, i'll post an update to fix some of them when I'm done editing it....
Thanks
EDIT: Nevermind, should have guessed it was the powers of 2 trick, will post an update sometime in the near future...
Last edited by Zengez; 08-18-2006 at 03:16 AM..
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