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  #1  
Old 08-16-2006, 06:09 AM
Zengez
Hill Giant
 
Join Date: Nov 2004
Posts: 160
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That's a great idea Hayward, and I'd definately be interested in it if you get it working...

Maybe designing a new set of pet spells and having them self cast said pet spells on you when they are given teh proper amount of money? not sure how hard it is to design new spells but that would eliminate the need to use DC (not sure if it's working yet, and if it is, not sure if it works on 47+ mobs /shrug)

Anwyays just a thought, good luck!
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  #2  
Old 08-16-2006, 07:00 AM
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Cripp
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Join Date: Oct 2003
Location: The Shire
Posts: 474
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you could make a perl script to make a pet for client..
quest::givepet(npcid); or something like that.

just a thought..
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  #3  
Old 08-16-2006, 11:07 AM
hayward6
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Join Date: Jul 2005
Posts: 473
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Quote:
Originally Posted by Cripp
you could make a perl script to make a pet for client..
quest::givepet(npcid); or something like that.

just a thought..
Is that an actual statement that perl recongnizes? I guess thats why I came here with the question, i just don't know perl well enough to venture out alone. I'll work on that through the guides and see what I come up with.
I like that idea a hell of a lot better because then multiple people could have pets npc's at the same time... however there would need to be a check on weather or not you already had a pet. that would also make it possible to have just one NPC that you pay and he contracts the work and gets you a hired hand that could be one of any number of npc types.

Thanks alot for the ideas.
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  #4  
Old 08-16-2006, 11:23 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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I am deep into the quest writing because I find it fascinating. This Wiki helped me a lot (still is). Not sure if it's up to date, but I'm sure 95% of it is still accurate.

http://www.eqemulator.net/wiki/wikka...=QuestTutorial
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