Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 08-18-2006, 07:02 AM
Zengez
Hill Giant
 
Join Date: Nov 2004
Posts: 160
Default

Quote:
Originally Posted by sylverwolf
I'm not sure if you're up to the 1 class specific AA's yet or working on the general ones but ranger class AA's missing are:

Innate camoflage (druid also but never made one to see if it exists)
Endless quiver
Archery mastery
Yea i've only done the arch type aa's because the class specific aa's aren't in the database at the moment (aside from the ones that are already showing) figured I'd look into that maybe tomorrow if i get the time, but I'd bet they need to be entirely coded which I don't really know how to do.... 'course i didn't know how to do most of this stuff i've done so no time like the present to learn and all that


Quote:
Originally Posted by sylverwolf
Oh, also when I bought a point in Planar Power, my STR cap increased but none of the others and any following purchases didn't increase STR cap. It was just a one time thing it seems. I been thinking about this and for others, they seem to be working as they should for the most part. Maybe I should recreate a character using the new server? or download and rebuild the PEQ database? or both?

This i believe is a known issue, anything past the 'general' tab doesn't work for more than 1 aa rank... i.e. natural durability (archtype increase max hp) only works for the initial rank of 2%, but not for the following 2nd or 3rd rank hp boosts, I believe this is being worked on... Rebuilding your database or the server type won't help this problem, however it is not a bad idea to keep up to date on the server downloads as patching is quick and easy and does help various other problems with aa's.

Hope that helps.
Reply With Quote
  #2  
Old 02-02-2007, 10:52 AM
Walnutt
Fire Beetle
 
Join Date: Jan 2007
Posts: 1
Default

It has been a couple of months, just curious if there has been anything else done to fix aa's? I'm not a programmer or anything but I've noticed, like this thread mentioned, on the server I play on that the general aa's work, and that the rest look broke, and quite a few are missing.

Thanks for yalls work guys.
Reply With Quote
  #3  
Old 02-03-2007, 06:37 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

I actually have been looking at AAs. I have all up through general completely working.. not that they weren't working before but under my new modifications to the aa system heh. I'm doing archtypes now and I hope to have all luclin aa's working within a few weeks.. if I don't get distracted with anything or run into any major hurdles that is.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:12 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3