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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 08-20-2006, 04:29 AM
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Zandig
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Nice!
Thanks much Angelox for making your complete database available. Its nice to have all of these fixes in one shot. I'm using it now after transferring my character info over to it and its going well.

Very kind of you to make this available.

One question: does your database contain the updates from the PEQ-Luclin RC1 database dated July 17th 2006?

- Zandig Slaytanic
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  #2  
Old 08-20-2006, 11:47 AM
Angelox
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Quote:
Originally Posted by Zandig
Nice!
Thanks much Angelox for making your complete database available. Its nice to have all of these fixes in one shot. I'm using it now after transferring my character info over to it and its going well.

Very kind of you to make this available.

One question: does your database contain the updates from the PEQ-Luclin RC1 database dated July 17th 2006?

- Zandig Slaytanic
Hi, I'm not sure what I have - I started with PEQ ,switched to Cavedudes, then recently switched to PEQ again.
The other day, I downloaded PEQ-Luclin RC1 and fed it to my SQL (as a separate database), so I could study it and see if anything was different from what I have. So far, I haven't found anything - I was thinking if I saw anything worthwhile, i would either pass it to my current database, or use the new one and patch all my work into it. But I haven't seen anything yet.
You know, you can also have all these database installed in your SQL, just give them another name. when I put in the PEQ-Luclin RC1 database, I just called it "peq2"- so now I have three ; EQ, PEQ and PEQ2. You only need change settings in your eqemu_config.xml in order to play with another database.
But like I said, so far, i haven't seen anything different , might be because I already had updated ( Im always surfing the CVS repositorys}.
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  #3  
Old 08-21-2006, 01:49 PM
GeorgeS
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As a simple backup strategy, you can rename and copy folders within //mysql/data/
In this way, changes can be undone. I believe my backup tool works in a similar mode.

GeorgeS
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  #4  
Old 08-22-2006, 12:47 AM
Angelox
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Quote:
Originally Posted by GeorgeS
As a simple backup strategy, you can rename and copy folders within //mysql/data/
In this way, changes can be undone. I believe my backup tool works in a similar mode.

GeorgeS
Your backup/restore utility is very fast, I'll stick with that one -
Also some things I have found very useful that's made by you is; npc_loot_editor > Tools > Copy Existing NPC (really speeds up what I an doing, and gives me a base for further tweaking of the mob). npc_loot_editor > Tools > Find Item ( we know what that one does). I also still use your SQL Browser for making my updates, and your Grid Editor.
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  #5  
Old 08-23-2006, 06:06 AM
Arex
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nice work mate, thank you for share u work with community =)
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  #6  
Old 08-23-2006, 08:31 AM
Angelox
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Thanks
I fixed the Veksar quests yesterday and posted them, incase you had already downloaded the old ones.
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  #7  
Old 09-01-2006, 09:33 PM
John Adams
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Angelox, not sure if this is where you want this stuff, but the mob Garudon has a few issues. One being, even though the PEQ Editor shows the loot tables find, the mob does not spawn with any loot - ever. Tried messing with the values, but cannot seem to edit this loot table in PEQ Editor (web app).

Secondly, I couldn't get the Spirit of Garudon to talk to me until I changed the name of the pl file from "#Spirit_of_Garudon.pl" to "Spirit_of_Garudon.pl". I am not sure yet what the difference is between mobs with # and without. Can you clarify?

I was able to spawn Garudon as expected (minus loot) with the renamed PL file. Any ideas?

Besides that, great work as always.
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