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Old 08-23-2006, 07:47 AM
John Adams
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Join Date: Jul 2006
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Just guessing here, but I do not see a quest::spawn() where you can set the NPC attribs like the #spawn2 command in-game. It's likely you'd have to use the existing Pet data to spawn a helper around the players level? That could result in a large script, but I think you can test the player $level or something and spawn the pet that is closest.

Or, re-write one of the quest::spawn commands to accept level, stats, size attribs.

Let me know when you have that done. ~snicker~ j/k - I'll take a look, too, soon as this project @ work is done kicking my ass.
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