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  #1  
Old 08-24-2006, 05:25 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
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This is from the wiki under Server Variables
loglevel
Default: 0000\\
Commands,Merchants,Trades,Loot\\
not really used anymore


What's in your log.ini file John?

Zengez, are your compiling your own? What source are you using.

in common/debug.h you will find

Code:
// Debug Levels
#ifndef EQDEBUG
#define EQDEBUG 1
#else
////// File/Console options
// 0 <= Quiet mode Errors to file Status and Normal ignored
// 1 >= Status and Normal to console, Errors to file
// 2 >= Status, Normal, and Error  to console and logfile
// 3 >= Lite debug
// 4 >= Medium debug
// 5 >= Debug release (Anything higher is not recommended for regular use)
// 6 == (Reserved for special builds) Login  opcode debug All packets dumped
// 7 == (Reserved for special builds) Chat Opcode debug All packets dumped
// 8 == (Reserved for special builds) World opcode debug All packets dumped
// 9 == (Reserved for special builds) Zone Opcode debug All packets dumped
// 10 >= More than you ever wanted to know
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  #2  
Old 08-24-2006, 06:53 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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I saw that, "not used anymore" so that's why I dismissed it from memory.

I have nothing in my log.ini. It's blank. Either devs turned on a lot of logging recently, or things magically started working... or those variables still do _something_?
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  #3  
Old 08-24-2006, 09:03 AM
soulshot
Hill Giant
 
Join Date: Jun 2006
Posts: 142
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Not to change the subject but I am also getting a few players reporting complete zone kicks when a high amount of melee damage is done in a short amount of time. Monks 60+...
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  #4  
Old 08-24-2006, 01:14 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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I just added a quick explanation of eqemu's mess of a log system to the bottom of:
http://www.eqemulator.net/wiki/wikka...a=ServerLogSys
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  #5  
Old 08-24-2006, 01:32 PM
Zengez
Hill Giant
 
Join Date: Nov 2004
Posts: 160
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Well, for what it's worth I tried everything I could find and I couldn't get any log info at all to pop up besides the commands and zones and bootup... I changed over that variable from 0000 to 1111 and now I have more logging than I know what to do with... so I'm pretty sure that's the problem

Thanks John
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  #6  
Old 08-25-2006, 08:38 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by soulshot
Not to change the subject but I am also getting a few players reporting complete zone kicks when a high amount of melee damage is done in a short amount of time. Monks 60+...
We were mentioning this over here: http://eqemulator.net/forums/showthread.php?t=21131

I would love to find out what's doing this and fix it, since this is about the only annoyance I have right now with the Emu. Of course, I can choke my players down to not-godlike-damage-levels and fix it that way.
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