Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-24-2006, 04:34 PM
Aerisweet
Fire Beetle
 
Join Date: Feb 2005
Posts: 8
Default

Ok I'll have to try that. Thank you for the detailed assistance. I have to work a lovely 11 hours tomorrow but I'll definately try this ASAP. Thanks again!

~Aerisweet
Reply With Quote
  #2  
Old 08-26-2006, 06:03 AM
Aerisweet
Fire Beetle
 
Join Date: Feb 2005
Posts: 8
Default

Ok i got models to load, still trying to figure out how to get indivual models to load. Right now I'm having trouble figuring out what to do with the textures and how to get them to load in studio max.

Thanks for the help so far man

~Aerisweet
Reply With Quote
  #3  
Old 08-26-2006, 03:43 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

in the maxscript the textures are specified there. If they don't load then manually add them in max after you've loaded the object in via .ms run maxscript.
see the link -
http://66.159.225.58/eqemu/export.jpg

Not sure what you mean by individual models - see above picture - if you export the shown object then the .ms and the .dat and your textures (manually extracted) are placed in the same folder. I simply extract the entire zone's textures to a folder.

George
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #4  
Old 08-27-2006, 08:17 AM
Aerisweet
Fire Beetle
 
Join Date: Feb 2005
Posts: 8
Default

thanks for the help I got it to work, I think the problem was I didn't have the scale on load box checked.

So I just newbed it and copied everythin ya had in the pic, sure enough it worked and that checkbox was the only thing I had wrong.

Now that it works I can load it into Studio max, you're right, pretty easily.

Thank you for the tremendous help. Much appreciated.

http://www.geocities.com/sml9917/birdbath.jpg

~Aerisweet
Reply With Quote
  #5  
Old 08-28-2006, 04:28 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Glad it worked for you.
In the past I spent a long time in MAX and made many many 3D objects for a game I was working on. I made this 3D world editor - have a look


http://66.159.225.58/uwe/uwe.html

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:34 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3