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Quests::Q&A This is the quest support section

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  #1  
Old 08-29-2006, 01:19 PM
jeffpuff
Fire Beetle
 
Join Date: Jul 2006
Posts: 20
Default Thank you

Awesome, thanks guys... will try it out after I get home from work.


Next question is can I lock this inside an item turn in? I only want the PC to be able to trigger this after they turn in an item.

Code:
sub EVENT_ITEM
{
   if ((itemcount, 99999 = 1))
    {
      quest:say("Very well, tell me the item you desire")
sub EVENT_SAY {
    if($text=~/.*/i) {
  	quest::summonitem($text);
    }
}
Would this lock away the EVEN_SAY behind the EVENT_ITEM, or is this wrong all together on having both sub events in there?
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  #2  
Old 08-29-2006, 07:50 PM
ylosh
Sarnak
 
Join Date: Jan 2006
Posts: 39
Default

no, you can only have one event_say in the file.

you can set a temporary variable to have the npc summon the item when whatever key item is handed in..

Code:
sub EVENT_SPAWN {
  $variable = 0;
}

sub EVENT_SAY {
  if ($variable == 1) {
	if ($text=~/.*/i) {
	  quest::summonitem($text);
	  $variable = 0;
	}
  }
  elsif ($text=~/hail/i) { #all other dialogue
	quest::say("hello");
  }
  elsif ($text=~/something else/i) {
	quest::say("more dialogue");
  }
}

sub EVENT_ITEM {
  if (plugin::check_handin(\%itemcount, 1001 => 1)) {
	quest::say("blah blah give me an item id number");
	$variable = 1;
  }
  plugin::return_items(\%itemcount);
}
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