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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 09-06-2006, 04:07 AM
zephyr325
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np!

Next revision is going to work on a less verbose option both for screen and output file. Less screen time means the program will run faster, and a smaller output file means a faster load time as well as not chewing up those oh-so-expensive hard drive bytes. =)
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  #2  
Old 09-06-2006, 11:10 AM
John Adams
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Zephyr, you are truly amazing. Thank you for this effort. It immediately simplifies anyone wanting to work adhoc on their own data and providing it to the whole community.

Gold star for you!
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  #3  
Old 09-06-2006, 03:05 PM
zephyr325
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I've put a quick little scripts out that will run the program against all the zones I know about and create a "zonename.sql" file of inserts.

You can get to it here.

I run things under linux/cygwin, so if you want to use it in a DOS format you'll need to replace the "./" in front of each line with "perl " so you get a line like:

Quote:
perl grabnpc.pl -k -z abysmal -o abysmal.sql
Also, if you want to get one big file of inserts, this is how I do it under linux:

Quote:
for i in *.sql; do cat $i >>biginsertfile; done
If one of you DOS gurus know the translation for that, someone can probably use it. Make sure you don't create your "biginsertfile" to end with ".sql", though, or you'll get into a recursive loop. You get really big files, really fast, doing something like that. =)
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Last edited by zephyr325; 09-06-2006 at 11:26 PM..
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  #4  
Old 09-06-2006, 03:39 PM
fathernitwit
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to follow on to the previous thread, making items with arbitrarily high IDs like that is really not a good idea... we have a static length array to make item management fast and big gaps in item IDs waste a lot of memory (if it works at all)
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  #5  
Old 09-06-2006, 03:57 PM
WildcardX
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I can vouch for FNW on this. When I made a database that was a combination of the latest PEQ, Cavedude's latest and Angelox's latest work, I saw my server memory increase by 300% the normal for running just 10 dynamic zones. Atleast, this is what I think is causing it. I'm still trying to prove it, or I was, until I just read FNW's post above...

On the other hand, it sure is nice to have a database that is almost all popped up intil Omens.
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Last edited by WildcardX; 09-06-2006 at 11:59 PM..
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  #6  
Old 09-11-2006, 10:57 PM
Angelox
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Default It's all in the numbers

Quote:
Originally Posted by WildcardX
I can vouch for FNW on this. When I made a database that was a combination of the latest PEQ, Cavedude's latest and Angelox's latest work, I saw my server memory increase by 300% the normal for running just 10 dynamic zones. Atleast, this is what I think is causing it. I'm still trying to prove it, or I was, until I just read FNW's post above...

On the other hand, it sure is nice to have a database that is almost all popped up intil Omens.
This has a pretty simple solution, and is how I optimized my database. I did it with "MySql Query Browser" , a desktop calculator, GeorgeS "MySql Query TooL' , and some index cards to take notes on.
After you run zephyr325's tool, you'll have , new "groups" of high rows/numbers - with "MySql Query Browser", you can sort them so you can see all this; you can see where the original set of numbers end, and the new sets (you made with the tool) start and end.
So, for example, lets say lootdrop originally has ids of 1 -10, and the tool made 10 more rows 20-30. so now you have rows 1-30, the gap being rows 10 -20 so you have to optimize and move the new ten rows to start at 11.
Code:
UPDATE lootdrop SET id=id-9 WHERE (id>=20 AND id<=30);
I ran the code in a windows, mysql command shell - I made backup almost every time I ran new lines, because if I got one "beep", that ment it was all ruined, as one of changes were duplicate and I had to start over with a restore.
Here's some examples of what I touched when I fixed my database.

Code:
UPDATE lootdrop SET id=id-14878 WHERE (id>=102100 AND id<=102200);
UPDATE lootdrop_entries SET lootdrop_id=lootdrop_id-14878 WHERE (lootdrop_id>=102100 AND lootdrop_id<=102200);
UPDATE loottable SET id=id-14878 WHERE (id>=102100 AND id<=102200);
UPDATE loottable_entries SET lootdrop_id=lootdrop_id-14878 WHERE (lootdrop_id>=102100 AND lootdrop_id<=102200);
and these, I don't think mattered, but since for some reason, high numbers became ugly to me;
Code:
UPDATE npc_types SET loottable_id=loottable_id-14878 WHERE (loottable_id>=102100 AND loottable_id<=102200);
UPDATE loottable_entries SET loottable_id=loottable_id-14878 WHERE (loottable_id>=102100 AND loottable_id<=102200);
That was just the finishing touch to a "mass move" of a lot of 8 digit groups I had created.

I haven't used zephyr325's tool yet , but I'm sure the same thing happens to him as what happened to me, when this tool is run.

Also remember, just adding/merging Cavedudes' and PEQ is not the whole solution - it's just a "better start" to what needs to be done.

Last edited by Angelox; 09-12-2006 at 07:02 AM.. Reason: typo
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  #7  
Old 09-12-2006, 02:12 AM
Angelox
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I forgot to add the reason for the calculator ;

Code:
UPDATE lootdrop SET id=id-9 WHERE (id>=20 AND id<=30);
The highest old number was 10, and the lowest of the new numbers was 20

Highest old number(10) subtract from lowest of new numbers(20) = 10, then subtract one from your new number(10 - 1) to get 9.

You need a calculator for whan the numbers get big and ugly.
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  #8  
Old 09-12-2006, 02:16 AM
sdabbs65
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Join Date: Dec 2003
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Posts: 818
Default 0.5.7 database

FYI,

I tried to update a 0.57 and a 0.6.0 database and this pops up.
Use of uninitialized value in concatenation (.) or string at grabnpc.pl line 740
not a clue on what that means but line 740 is this.

print FILE "\"$Spawn2[$tmp]->{'Condition'}\",";

guessing it has to do with spawn conditions and such.
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  #9  
Old 09-06-2006, 04:14 PM
zephyr325
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Thanks for the input, both of 'ya.

The basic premise that I worked off of was trying to find a safe number that I could add to each of the id's that would work for both databases. There was a lot of room for optimization, which I've incorporated below (and updated the web page that shows what I do for each table here):

npc_types.id: increment by 350,000 rather than 500,000
spawngroup.id: increment by 300,000 rather than 3,000,000
spawn2.id: incremebt by 125,000 rather than 500,000
npc_spells.id: increment by 300 rather than 5,000
npc_spells_entries.id: increment by 1,800 rather than 5,000
loottable.id: increment by 13,000 rather than 500,000
lootdrop.id: increment by 50,000 rather than 500,000
faction_list.id: increment by 1,000 rather than 5,000
items.id: increment by 100,000 rather than 500,000

As to the "will it work" thing, I've been doing some pretty extensive testing and its all worked so far. Thanks for the input.
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  #10  
Old 09-06-2006, 04:25 PM
WildcardX
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I'll give this a try. I am sure it will work, but for performance I really hope decreasing the amount of empty IDs between records will greatly reduce the server's consumption of memory.
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  #11  
Old 09-06-2006, 04:47 PM
zephyr325
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Fathernitwit - is there some way to tell how much memory would be taken up by empty space between key id's vs. adding a bunch of new spawns/items/loot etc?
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  #12  
Old 09-09-2006, 11:50 AM
John Adams
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Quote:
Originally Posted by zephyr325
npc_types.id: increment by 350,000 rather than 500,000
spawngroup.id: increment by 300,000 rather than 3,000,000
spawn2.id: incremebt by 125,000 rather than 500,000
npc_spells.id: increment by 300 rather than 5,000
npc_spells_entries.id: increment by 1,800 rather than 5,000
loottable.id: increment by 13,000 rather than 500,000
lootdrop.id: increment by 50,000 rather than 500,000
faction_list.id: increment by 1,000 rather than 5,000
items.id: increment by 100,000 rather than 500,000
I'm still not seeing the logic behind not using PEQ's standard ID numbering convention of zoneid * 1000 where applicable. There is no risk of running into their numbering scheme if this combined effort becomes "the new base" standard. I'd prefer my NPCs in zone 202 to start at 202000 - 202999.

Nice work, still. Very helpful scripting.
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  #13  
Old 09-09-2006, 12:37 PM
John Adams
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Zephyr, one more thing. MySQL 4.1 doesn't seem to be handling this header line very well:

Code:
print FILE "-----------------------------------------------------------------------\n";
Likely the fact it doesn't think it's a comment due to no space after the first two "--"s.

I edited my .pl and re-ran the scripts and MySQL can import the file ok. Not sure if this is everyone, or just my version (MySQL - 4.1.20-community-nt).
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  #14  
Old 09-11-2006, 02:34 AM
zephyr325
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Join Date: Sep 2004
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Quote:
Originally Posted by John Adams
I'm still not seeing the logic behind not using PEQ's standard ID numbering convention of zoneid * 1000 where applicable. There is no risk of running into their numbering scheme if this combined effort becomes "the new base" standard. I'd prefer my NPCs in zone 202 to start at 202000 - 202999.

Nice work, still. Very helpful scripting.
Understood - that would be a nice "next feature"; currently, I'm not trying to look at the npc_id's field at that detail to see what would be the next available ID number. To make it simpler (for me!) I just found a range for each table that would work with both the Cavedude and PEQ databases. We'll see what I can do on that front, as it's already got a "all mobs in this zone" mode.
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