Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-13-2006, 09:33 AM
Astartae
Sarnak
 
Join Date: Nov 2002
Posts: 96
Default

Bumping this to find out if there is any plans to fix the error with hair changing back to default (grey hair or bald hair, depending on char). I'd really like to be able to have my characters look the way I made them.

Also, has anyone else noticed a bug with upside down heads, like in the city of Erudin?
Reply With Quote
  #2  
Old 09-13-2006, 10:10 AM
mattmeck
Guest
 
Posts: n/a
Default

hair and pure grafics issues are not high on the prioraty list, issues that impact crashing / playability are first.
Reply With Quote
  #3  
Old 11-14-2006, 10:50 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

I saw this in the changelog.txt:
Code:
==10/28/2006
FatherNitwit: Fix for NPC weapon appearance due to loot items.
aza77: Fixed SendAppearancePacket
aza77: Fixed a PvP bug that caused the zone to crash on death
...and assumed it was about NPC appearances, and the facial features bug. Apparently not, since in an FC4 compiled 911, my high elf female toons still zone in bald.

However, this time I discovered that by targetting herself and giving the command #gender 1 (set her to a girl, even though she is a bald girl) snaps her hair back into place. So now we just hot-key /tar [name] #gender [#] everytime we zone.

Could this be a clue as to what's happening with our hair? Gender is being lost, or partially? Hope it helps.
Reply With Quote
  #4  
Old 11-14-2006, 05:04 PM
CrabClaw's Avatar
CrabClaw
Hill Giant
 
Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
Default

Some hair styles stick, some don't. The long hair styles for certain sex/races does not, but the ponytail and others do.
Reply With Quote
  #5  
Old 12-13-2006, 09:46 AM
Aerewen
Hill Giant
 
Join Date: Dec 2006
Posts: 110
Default

the bank error seems like it is still unresolved as of 7.0-934. Seems a pretty important issue to have fixed imo... I'll have a quick look in the source and see if anything jumps out at me... but as im not on the dev team i honestly have no idea where to start looking... :P
Reply With Quote
  #6  
Old 12-13-2006, 11:54 AM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
Default How to use the bank.

For the bank bugs what I do is:
Select lowest denominator coins and "push" them into the next denominator. Keep doing this up the line. That will be the same as pushing the button.
Use gems in a bag to give to your other character.

Once you get used to it the bank bugs dont mean anything.
__________________
Server_Op: ForbiddenZone
Reply With Quote
  #7  
Old 12-14-2006, 01:26 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Quote:
Originally Posted by Aerewen
but as im not on the dev team i honestly have no idea where to start looking... :P
This is a community effort, there is no one "dev team", although those who manage PEQ keep "official" changes to fit the PEQ philosophies (can't be custom, must emulate Live server behavior, etc). But bug fixes? Anyone is welcome to jump in and give it a whack.

If you know what you're doing, don't be shy. I'm shy. Actually, no. Terrified. But I am learning more each week.
Reply With Quote
  #8  
Old 12-15-2006, 02:52 PM
Aerewen
Hill Giant
 
Join Date: Dec 2006
Posts: 110
Default

hehe what i meant by that is there are about 100 or so cpp files and even more files when u count headers... and i dont have the slightest clue where to start looking for bank functions...

i dont see anything that would appear related to a banker/banking system at the moment by file name :p
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:19 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3