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  #1  
Old 09-17-2006, 07:52 PM
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Sakrateri
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Hey WC, Anyway to get Openzone to export zones to B3d, .X or 3DS ?
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Old 09-18-2006, 03:44 AM
Windcatcher
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It already should export to .3ds. I would need documentation on .b3d or .x to be able to export to them, but I suppose it's possible. I've been working on 7.3 a little bit at a time (though not all that much while it's still been summer) and here is what'd going in it so far:

1. In the ground editing options pane, changed the ground height label to an edit field. You can enter any height you want here for precise ground height editing. Entering an invalid value will make turn the field background red.
3. Added "Help...Tutorial" to the main menu to make the tutorial easier to find.
4. Fixed a bug in the 3D engine where polygons would not be rendered in bird's-eye mode.
5. Fixed texture coordinates in .3DS export.
6. Fixed texture coordinates in .XWF export.

I'm going on vacation next week so I won't be getting back to it until afterward.
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Old 09-18-2006, 06:59 AM
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Sakrateri
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Ok, I missed that where it is able to export to 3ds , After I export the zone to 3ds though and try to import it into 3ds max it says improper file format, Anything I am missing?
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Old 09-24-2006, 04:44 PM
GeorgeS
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I believe to get B3D format you can use 3Dexploration to convert to a .X then use the Blitz game converter to create the .B3D

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