|
|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
| Support::Windows Servers Support forum for Windows EQEMu users. |

09-28-2006, 01:54 AM
|
|
Sarnak
|
|
Join Date: Jul 2006
Posts: 35
|
|
ok so..
i get lost with you here.
i can start as many static zones as i like, then affer running eqlaunch on lets say three networked systems(severs) and setting three launchers in the system i'll be able to pick which launcher on which system controls each zone??
__________________
may our enemys shed tears of crimson apon the field of battle.
- vicious, of cowboybeop
everyone is a potential enemy, everywhere is a potential battlefield.
-zensunni wisdom, of Dune.
lastly - I'll be your huckleberry
-Doc Holliday
|

09-28-2006, 02:01 AM
|
|
Demi-God
|
|
Join Date: Jul 2006
Posts: 1,552
|
|
Sure. Setup 3 launchers. For example, called zones, cities, newbies. zones might hold 10 dynamic zone instances, cities would have all the home city zones static, and same with newbie area zones. Then, on the first server, eqlaunch zones. The next server, eqlaunch cities. Finally, 3rd, eqlaunch newbies.
Theoretically, you now have 3 servers running 3 launchers, with all your dynamic and static zones pointing to 1 world server (which I have running on the 10-dynamic zone server).
Sorry, I know I just ramble on sometimes. Does this make sense?
|

09-28-2006, 03:26 AM
|
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
Quote:
|
Originally Posted by John Adams
Sure. Setup 3 launchers. For example, called zones, cities, newbies. zones might hold 10 dynamic zone instances, cities would have all the home city zones static, and same with newbie area zones. Then, on the first server, eqlaunch zones. The next server, eqlaunch cities. Finally, 3rd, eqlaunch newbies.
Theoretically, you now have 3 servers running 3 launchers, with all your dynamic and static zones pointing to 1 world server (which I have running on the 10-dynamic zone server).
Sorry, I know I just ramble on sometimes. Does this make sense?
|
Would it matter if the world server was on the fastest machine, or better the most used zones?
|

09-28-2006, 03:33 AM
|
|
|
Just to let you know, a single computer, 1.3 GH with a gig of RAM can handle 80-100 people, its the internet connection that matters, if your running it from home no matter what you do it will be your connection that limits you.
Business class Cable can handle 20-30 people max, you realy need a dedicated box at a data center.
I know that a 2GH with a gig of ram hosted at a data center can hit 150 people, with 60-70 zones up.
What you are setting up is not needed, EQEmu does not have the player base we did 3 years ago, and everyone always goes to the same zones so you dont need all of them up all the time.
|
 |
|
 |

09-28-2006, 03:44 AM
|
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
Quote:
|
Originally Posted by mattmeck
Just to let you know, a single computer, 1.3 GH with a gig of RAM can handle 80-100 people, its the internet connection that matters, if your running it from home no matter what you do it will be your connection that limits you.
Business class Cable can handle 20-30 people max, you realy need a dedicated box at a data center.
I know that a 2GH with a gig of ram hosted at a data center can hit 150 people, with 60-70 zones up.
What you are setting up is not needed, EQEmu does not have the player base we did 3 years ago, and everyone always goes to the same zones so you dont need all of them up all the time.
|
I have a DSL connection which is as follows; 1.5mb downstream/512kb upstream with static IP, and it seems to be running as promoted by the ISP.
I was thinking of maybe setting up a public server so players who are not interested their own home server, could try out my DB too. Do you think this would fall short?
|
 |
|
 |

09-28-2006, 08:54 AM
|
|
Forum Guide
|
|
Join Date: Sep 2003
Location: California
Posts: 1,474
|
|
Quote:
|
Originally Posted by Angelox
I have a DSL connection which is as follows; 1.5mb downstream/512kb upstream with static IP, and it seems to be running as promoted by the ISP.
I was thinking of maybe setting up a public server so players who are not interested their own home server, could try out my DB too. Do you think this would fall short?
|
I would guess less than 20 people on at once. You should definitely try it as it's a great experience. I have a 6mbit down 0.8up on my DSL.
GeorgeS
|

09-28-2006, 09:48 AM
|
|
|
DSL is what I have at home, if you never plan on using your internet again you will do about 15 people with lag when there is multiple people in one area fighing or casting.
The second you use the connection to read mail, look at p0rn, or whatever it drops to like 8.
|

09-28-2006, 07:18 AM
|
|
Demi-God
|
|
Join Date: Jul 2006
Posts: 1,552
|
|
Quote:
|
Originally Posted by mattmeck
What you are setting up is not needed, EQEmu does not have the player base we did 3 years ago, and everyone always goes to the same zones so you dont need all of them up all the time.
|
Agredd, Mattmeck. I have 2 whole users, so it's not for performance. For me it's all about playing with flexibility and seeing how things work. Most current servers would definitely run on a 3.0Ghz, 2GB RAM server with little or no issue. (well, except Windows sucking...)
|

09-28-2006, 03:33 AM
|
|
Sarnak
|
|
Join Date: Aug 2006
Location: Belgium
Posts: 65
|
|
I don't thing it matters... the important thing here is to know the ip of your login server in order to rout correctly all the entering packets on port 5999. Idealy your login computer and the world computer could be the same.
I thing that world.exe is not that heavy and does not need much memory. On the oposite the zone server will handle all the zones informations and the players informations... it might be more usefull to get memory and CPU power there...
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 02:24 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |