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Quests::Q&A This is the quest support section |

10-15-2006, 01:18 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I'm working on the .pl's for the "Fabulous Four" in this zone, I already have them chatting and doing a few things - I still have to figure out how to get Mr Sigan to kill roamers that pass through the camp. In fact, when EQ was young, all four of them would kill roamers. If anyone knows how to do this, please post.
If anyone wonders how I get info for these PLs, I still have an account with EQ, which I use for stuff like this. I also go to allakhazam and see what I can find there. I think this method is almost 100% accurate.
You can get the quests at my web page.
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10-15-2006, 01:20 PM
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You can have him kill the mobs by using factions, just make them KOS to him.
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10-16-2006, 11:14 PM
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AX Classic Developer
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Join Date: May 2006
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Quote:
Originally Posted by mattmeck
You can have him kill the mobs by using factions, just make them KOS to him.
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I've looked and set the factions to what I think would work, but still nothing. Is there any other special setting I need to make so he will see they are KOS?
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10-17-2006, 12:19 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Not only his faction, but did you set how he reacts to opposing factions? Attack, Assist, Neutral?
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10-17-2006, 12:52 AM
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AX Classic Developer
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Join Date: May 2006
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Quote:
Originally Posted by John Adams
Not only his faction, but did you set how he reacts to opposing factions? Attack, Assist, Neutral?
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Thanks, I see now where my mistake is ; But If I make the changes, would this apply to all the NPC's using that faction? or should I just make a new faction for NPC's that will attack other NPC's?
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10-17-2006, 12:57 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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The data you are changing is in a tabled called npc_faction_entries.
Columns: npc_faction_id | faction_id | value | npc_value
Data: 4 | 106 | -30 | -1
That last bit, npc_value, is the NPCs aggro flad Aramid mentioned. It does look like it might effect all NPCs in that faction, but you can make a custom version of that faction for your NPC/Group that's tied to the base (faction_id). I think. It's early. And I have a 40 mi drive ahead of me. I'll check back later.
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10-17-2006, 01:21 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by John Adams
The data you are changing is in a tabled called npc_faction_entries.
Columns: npc_faction_id | faction_id | value | npc_value
Data: 4 | 106 | -30 | -1
That last bit, npc_value, is the NPCs aggro flad Aramid mentioned. It does look like it might effect all NPCs in that faction, but you can make a custom version of that faction for your NPC/Group that's tied to the base (faction_id). I think. It's early. And I have a 40 mi drive ahead of me. I'll check back later.
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In this case, here in Cauldron, there's a "double" reason for these npc's to kill roamers; one is, it's a place for players to hang out for protection; I'm not finished with Cauldron yet, but the true Dagnor's Cauldron has 90% of the mobs roaming, and can be real dangerous to a new player - the Fab4 camp can be a real safe-haven, if you're playing "straight".
And there's also the issue with Bilge Farfathom spawn: his placeholder eventually ends up in the Fab4 camp and gets killed (so does Bilge, if he spawns and no one takes him). This effect increases the Bilge mystery, as he will appear out of nowhere and no one need really be camping him.
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10-17-2006, 05:51 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by John Adams
The data you are changing is in a tabled called npc_faction_entries.
Columns: npc_faction_id | faction_id | value | npc_value
Data: 4 | 106 | -30 | -1
That last bit, npc_value, is the NPCs aggro flad Aramid mentioned. It does look like it might effect all NPCs in that faction, but you can make a custom version of that faction for your NPC/Group that's tied to the base (faction_id). I think. It's early. And I have a 40 mi drive ahead of me. I'll check back later.
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well, nothing seems to work for me atm - which leads me to a question; does anyone know of any guards or any npc that kills roamers? I could use that as a template, or maybe it just doesn't work?
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10-17-2006, 12:47 AM
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Discordant
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Join Date: May 2006
Posts: 356
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Quote:
Originally Posted by Angelox
I've looked and set the factions to what I think would work, but still nothing. Is there any other special setting I need to make so he will see they are KOS?
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Did you set the 'NPC Aggro' flag?
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10-17-2006, 12:54 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Aramid
Did you set the 'NPC Aggro' flag?
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Thanks for your help-
If you mean npc_aggro, yes
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