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Old 10-26-2006, 07:03 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by cbodmer
The problem I have with the dynamic zones is that rare mobs seem to be always up. Let's take SolB, Fire Giants always up, Nagafen always up. Although that's nice for testing, I'd think it's not particularly good for a public server.
Ahh, this is a good point. I think Angelox might have mentioned this elsewhere too... but I thought the discussion ended with the fact that spawn timers were still in effect (real world time) regardless if a zone was booted or not. Meaning, if you killed Naggy, you should not see him again until a) you restart your world, b) manually respawn him, or c) wait respawntimer minutes until he is allowed to re-appear (in Live, it used to be 7 days I think?)

Your idea is sound. Popular/raid/dungeon zones being static would be good. Still, I am not convinced of the real benefit aside from load time. I'll wait for someone else to chime in now.
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Old 10-26-2006, 07:28 AM
cbodmer
Fire Beetle
 
Join Date: Oct 2006
Posts: 24
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Quote:
... but I thought the discussion ended with the fact that spawn timers were still in effect (real world time) regardless if a zone was booted or not.
I've just tested this and it appears to work as you describe. I went to SolB, killed Naggy, then left the zone (dynamic one, so it'd shut down when I leave), came back to SolB after 2 mins and found no Nagafen. Spawn timers are apparently kept track off by the world, and not the zone. Thanks a lot for pointing this out, John!

It'll definetly alleviate my worries with regards to dynamic zones.

-Chris
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