Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old 10-26-2006, 09:27 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Odd, I'll have to look at it some more, I admit I don't really have more than myself to test groups with most times and I can't really support more than dual boxing with my server on my comp but I'll see what can be done, might have to recruit some people in IRC for this one =/

Nice about the rules though that means I can make any new mitigation system I put it be totally tweakable without needing to recompile, which seems nice considering I doubt many people have put much thought into str and ac currently in their databases when making the monsters.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:59 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3