Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 11-04-2006, 11:00 AM
Rhodan
Hill Giant
 
Join Date: Oct 2006
Posts: 179
Default

Cool. I just tried 898 and figured out that the mobs were being hasted by slows
Reply With Quote
  #2  
Old 11-04-2006, 03:29 PM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

Quote:
Originally Posted by Rhodan
Cool. I just tried 898 and figured out that the mobs were being hasted by slows
In 898 or the previous version???
__________________
Random Segments of Code....
Reply With Quote
  #3  
Old 11-04-2006, 03:42 PM
Rhodan
Hill Giant
 
Join Date: Oct 2006
Posts: 179
Default

In 898 - the one I downloaded this morning
Reply With Quote
  #4  
Old 11-04-2006, 04:47 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Yeah the problem was 2 fold really, mostly inexperience with how haste was handled with bonuses by me, and no one really caught it when I submitted it to review. Essentially every haste was being calculated at (hasted%+100%) so a -30% slow was really a 70% haste cause of my screw up. And my code didn't totally overlooked slows when comparing it to the base value of 0(lol).
Reply With Quote
  #5  
Old 11-04-2006, 06:48 PM
Rhodan
Hill Giant
 
Join Date: Oct 2006
Posts: 179
Default

Yeah but the real screw up was that you found it right away. You're supposed to be so caffinated that you work feverishly to find the problem for 28 hours straight - until you collapse from exhaustion and caffine overdose - then when you wake up and sit down in front of the computer again, you see the mistake in the first line of code.

At least, thats the way its supposed to work!
Reply With Quote
  #6  
Old 11-04-2006, 08:56 PM
Rogean's Avatar
Rogean
Administrator
 
Join Date: Jul 2003
Location: Massachusetts
Posts: 708
Default

Yea, I fixed it up so that its calculated correctly, and there were a few other things that I fixed as well like V3 Haste does not have the +100 on its effect value, and bard skills should not affect the haste %, and haste should not be applied at all if slowed.
__________________
EQEmulator Developer / Administrator
Reply With Quote
  #7  
Old 11-05-2006, 08:03 AM
Rhodan
Hill Giant
 
Join Date: Oct 2006
Posts: 179
Default

Grabbed it this morning and it appears to be working. However, and this is just a first impression, it appears that the haste wears off faster than the 3:30 listed (perhaps that's 3:30 at level 50?). Also, the first time I slow a mob it seems to go slower than a re-slow. So a gnoll that hit me about every 3 seconds went to 7 seconds with the first slow and five seconds in the subsequent re-slow. I'll have to try this a few more times to make sure its not just me and my inconsistant 1 steamboat 2 steamboat counting
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:03 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3