Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-15-2006, 03:12 AM
Dymerius
Sarnak
 
Join Date: Oct 2004
Posts: 74
Default

Ok, thanks a lot. While we're on the subject:

Does the spells table in the database pull data from the spells_us.txt or is the table just completely obsolete? Also, just FMI, what is the difference between spells_us.txt and spells_en.txt?
Reply With Quote
  #2  
Old 11-15-2006, 03:29 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

The spells table is just for your reference


GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #3  
Old 11-15-2006, 03:33 AM
Rhodan
Hill Giant
 
Join Date: Oct 2006
Posts: 179
Default

Actually, I believe live went with the spells every level scheme some time ago and its not an eqemu phenomenon. I think this was an attempt to make it more interesting to play - new toys ever time you level instead of only once every 3-5 levels.
Reply With Quote
  #4  
Old 11-15-2006, 03:37 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

spells_en is no longer used.

It stands for spells_english, Im sure out there somewhere is a spells_fr, spells_sp, etc. They are not only the effects of the spells 'but most of that is really server coding actually', but also the text of the spell when you cast, have it cast on you, it wears off, etc. So there should be a different version for each language the game is produced in, I believe.

Not sure when they swapped around on the spell lists, but spells_us has been the only one updated for a long time now, and seems to be the only one being called to by the client for data. I 'believe' that spells_en is the origional series of spell files that came with the game, and spells_us was created when they went global with it. But my opinion and $1 will equal $0.99, if you catch my drift.

edit: for a doh doh doh! on my part
Reply With Quote
  #5  
Old 11-15-2006, 03:58 AM
Dymerius
Sarnak
 
Join Date: Oct 2004
Posts: 74
Default

Thanks once again one more question that I forgot to include in my previous post: will clients need to update their spells_us.txt file in order to have the changes reflected on their end?
Reply With Quote
  #6  
Old 11-15-2006, 04:46 AM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
Default

If you change the file then yes people on your server will need the updated one. It actually depends what you change. If you just fix an effect or change it, people wont need an updated one. If you change spell text or levels people still don't have to have it, but it will display spell levels wrong and give the wrong text.
Reply With Quote
  #7  
Old 11-15-2006, 06:28 AM
Dymerius
Sarnak
 
Join Date: Oct 2004
Posts: 74
Default

Thanks I think I've got this under control now ;D
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:31 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3