Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 12-06-2006, 05:59 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
Default

ok.

just so i'm seeing this in the correct light, i perceive the issues are this:

(and chime in if i got it wrong)

1) at some point between 0.6.2 and titanium, something "possibly" changed in death handling on the client.

2) all of the old timers have their "golden" 0.6.2 frozen clients which work fine.

3) at some point, a line was drawn in the sand and titanium compatability was stated as the goal to prevent the constant chase with Sony.

4) there is a reticence or hesitation to fix the "death in bind zone" bug because it might invalidate the 0.6.2 version which eqemu doesnt "officially" support.

5) someone might be working on this besides me, but they havent chimed in yet.

6) my limited knowledge of the eqemu has brought me upto a brick wall.

so, barring anyone stating otherwise on the above points, does anyone want to help me out in fixing this. i chased it a decent way down. from what i can see, the disconnect happens sometime AFTER the ->Death() method returns. i know this because the toon's coords are correct (at bind point) when they respawn after the LD. i'm not an assembler whiz so disassembling the client (which could be considered illegal, i'm not sure on the specifics of that) is technically not an option atm, so i'm not sure where to go from here. there appear to be a few people who are adept at eq packet analysis and are knowledgeable of the underpinnings of the client/server relationship. do any of these people want to help me find a fix for this. i know you all have your pet projects and this is a low priority if you have the magical 0.6.2 client, but i'm sure i can fix it, if i can get a little hand holding. whether we migrate it into the CVS or put it on a branch, i dont care. i just want my server to work with titanium since thats the "communicated" line in the sand.

== sfisque
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:43 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3