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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

12-10-2006, 08:27 PM
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Hill Giant
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Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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Good show. I'm glad you got it to working.
Now to steal your code cause I'm really lazy...
mwhaha

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12-10-2006, 08:36 PM
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Developer
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Join Date: Apr 2003
Posts: 589
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I moved this thread because it's clear to me now that this bug isn't a bug in the EQEmu server code, but rather just a mechanism behavior of the EQ client.
__________________
Read my developer notes at my blog.
Quote:
If it's not on IRC, it ain't l33t!
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12-20-2006, 12:51 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Just as a "quick solution" here's what i've done to solve this tell someone can figure it out -
I had this problem at one of the oow zonelines, I think it was bloodfields to draniksscar. I placed a "zoner" npc before this happens.
Just a tiny, invisible (race: invisible man), untargetable, and hidden npc, that uses quest::movepc automaticaly as you approach the zone line.
Probably sounds very "assenine", but works very well, and you'd never know it was there unless you were the one that put it there.
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12-20-2006, 01:50 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Silly me. I thought that *was* the solution for adding zone lines. 
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12-20-2006, 09:58 AM
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Hill Giant
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Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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Sorry for a lack of updates on my end. Been busy with some RL things and havent had much of a chance to get into the emu scene. Still suffering from 'coder block' when it comes to my own server's development. I will look into this, but cant make any promises until after New Years. I probably wont have many updates until then, as alot is going on at this end.
Will try to fix the zoneline for you to automatically pop people back in, unless you can give me a zone/loc of where that zoneline is supposed to take you. (I didnt play during those expansions, so no idea what connects to what and where they connect thru)
Actually, those of you who have made these invisible port people: If you have the time, can you give me a list of which ones you have made and what purpose they serve? I will try to go thru the system and set zonelines up where I can instead of the workaround.
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12-20-2006, 10:18 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by bufferofnewbies
Sorry for a lack of updates on my end. Been busy with some RL things and havent had much of a chance to get into the emu scene. Still suffering from 'coder block' when it comes to my own server's development. I will look into this, but cant make any promises until after New Years. I probably wont have many updates until then, as alot is going on at this end.
Will try to fix the zoneline for you to automatically pop people back in, unless you can give me a zone/loc of where that zoneline is supposed to take you. (I didnt play during those expansions, so no idea what connects to what and where they connect thru)
Actually, those of you who have made these invisible port people: If you have the time, can you give me a list of which ones you have made and what purpose they serve? I will try to go thru the system and set zonelines up where I can instead of the workaround.
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I can tell you right off the bat, none of the OoW zones work - they just "look" like they do. And also, the zone from gunthak to stonbrunt too.
But more important - if you know how, and have the time, I'm in great need for a fix on the quest_globals problem.
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12-20-2006, 11:48 AM
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Hill Giant
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Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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I cant even spell C++, let alone use it.
I just know how to do smaller things with databases atm, actual changes to the emu code are well beyond my current capabilities.
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