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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |
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01-02-2007, 06:26 AM
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Fire Beetle
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Join Date: Dec 2006
Location: Vienna
Posts: 28
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And the fourth half... I guess that makes two whole posts...
What was that someone said about a forum being the wrong place to store code stuff?
Code:
INSERT INTO `races` VALUES (400,'Huvul')
INSERT INTO `races` VALUES (402,'Mastruq')
INSERT INTO `races` VALUES (403,'Male Trusik--Lacks Shawl')
INSERT INTO `races` VALUES (404,'Ship')
INSERT INTO `races` VALUES (405,'OoW golem type')
INSERT INTO `races` VALUES (406,'Overlord Mata Muram')
INSERT INTO `races` VALUES (407,'Lighting warrior models')
INSERT INTO `races` VALUES (408,'Pirylien fire mob (RSS)')
INSERT INTO `races` VALUES (410,'Feran')
INSERT INTO `races` VALUES (411,'Pirylien fire mob (RSS)')
INSERT INTO `races` VALUES (412,'Chimera')
INSERT INTO `races` VALUES (413,'Dragorn')
INSERT INTO `races` VALUES (414,'Murkglider')
INSERT INTO `races` VALUES (415,'New Rat Model')
INSERT INTO `races` VALUES (416,'New Bat Model')
INSERT INTO `races` VALUES (417,'Frost Pyrilien')
INSERT INTO `races` VALUES (418,'Discordling')
INSERT INTO `races` VALUES (419,'Girplan')
INSERT INTO `races` VALUES (420,'Hanvar / arch magus model')
INSERT INTO `races` VALUES (425,'Crystal Model')
INSERT INTO `races` VALUES (427,'Large Purse Model')
INSERT INTO `races` VALUES (430,'New Dracolich')
INSERT INTO `races` VALUES (431,'Green halo with green smoke')
INSERT INTO `races` VALUES (432,'DoN regular drake')
INSERT INTO `races` VALUES (433,'Goblin (DoN model)')
INSERT INTO `races` VALUES (434,'Dragon-Horse...thing.')
INSERT INTO `races` VALUES (435,'Lava Dragon')
INSERT INTO `races` VALUES (436,'Basilisk (new model)')
INSERT INTO `races` VALUES (437,'East-Asian Gold Dragon (Snake-like)')
INSERT INTO `races` VALUES (438,'Storm(?) Dragon Model')
INSERT INTO `races` VALUES (439,'Puma')
INSERT INTO `races` VALUES (440,'Normal Spider (new model, tutorial, don)')
INSERT INTO `races` VALUES (441,'Large-abdomen Normal Spider')
INSERT INTO `races` VALUES (442,'Guardian of the Sands')
INSERT INTO `races` VALUES (445,'Dragon Egg (from Vishimtar event, etc..)')
INSERT INTO `races` VALUES (446,'East-Asian Crystal Dragon (Statue?)')
INSERT INTO `races` VALUES (447,'Smoldering bluish-purple ball (look into this)');
INSERT INTO `races` VALUES (448,'Statue, sparkly hands; similar to 442, no anims.')
INSERT INTO `races` VALUES (449,'Pile of (Spider?) Eggs')
INSERT INTO `races` VALUES (450,'Lava Spider')
INSERT INTO `races` VALUES (451,'Large-abdomen Lava Spider')
INSERT INTO `races` VALUES (452,'Shadow(?) Dragon')
INSERT INTO `races` VALUES (453,'Burly Ancient-Rome-Looking Warrior')
INSERT INTO `races` VALUES (454,'werewolf (new model)')
INSERT INTO `races` VALUES (455,'kobold (new model)')
INSERT INTO `races` VALUES (456,'Sporali')
INSERT INTO `races` VALUES (457,'Gnomework')
INSERT INTO `races` VALUES (458,'New Orc')
INSERT INTO `races` VALUES (459,'Corathus')
INSERT INTO `races` VALUES (460,'Coral(?) Model')
INSERT INTO `races` VALUES (462,'a cocoon')
INSERT INTO `races` VALUES (464,'gargoyle (new type)')
INSERT INTO `races` VALUES (465,'witheran')
INSERT INTO `races` VALUES (467,'Shilskin')
INSERT INTO `races` VALUES (469,'new evil eye model (same as OoW one)')
INSERT INTO `races` VALUES (470,'Hanvar looking mob (without axe)')
INSERT INTO `races` VALUES (472,'mech boar mount model')
INSERT INTO `races` VALUES (473,'fairy (new model)')
INSERT INTO `races` VALUES (433,'Goblin, new')
INSERT INTO `races` VALUES (436,'Basilisk')
INSERT INTO `races` VALUES (454,'Werewolf')
INSERT INTO `races` VALUES (455,'Kobold')
INSERT INTO `races` VALUES (456,'Sporali')
INSERT INTO `races` VALUES (458,'Orc')
INSERT INTO `races` VALUES (464,'Gargoyle')
INSERT INTO `races` VALUES (469,'Evil eye (with teeths and tentacles)')
INSERT INTO `races` VALUES (470,'Hanvar without axe')
INSERT INTO `races` VALUES (472,'Mecha boar')
INSERT INTO `races` VALUES (473,'Unknown');
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01-02-2007, 07:29 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Very nice , and needed!
Although you got much more than I ever found, I attached my "data.php" which I've been building on , I already added a bunch of yours, but it also has corrections and a few more "unknowns" added;
http://www.nahunta.org/~angelox/files/data.php.txt
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01-03-2007, 06:17 AM
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Hill Giant
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Join Date: Dec 2006
Posts: 110
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Part of the problem with the lack of a public database is the fact that we don't have a common numbering system for anyone to modify from...
think about it... someone gives you a SQL file that adds say 200 doors to your database that populate pok, abyssmal sea, and say uh shadowhaven as an example... those doors will auto increment their id field so the doors that might be numbered 200-400 on your database might be 500-700 on someone else's
now yeah i know doors dont really matter because the id means nothing really, but think about the npc_types table, the spawngroups spawn2 spawnentry etc etc
we have no default numbering system for those ID's that *DO* matter...
a while back the concept of zonenumber * 1000 was applies to the npc_types table... but it's not consistent. some older zones still have npc's with numbers out of that scope. and the other problem is that we cant do a mass modify script using names extracted from spawn lists because there are a ton of different rat, bat, orc, goblin, giant, etc etc mobs in different zones and i can only hope that they all have different npc_type values in the existing database or we're a lot worse off than i thought we were lol
If we were to take the time to mod the database to a default numbering scheme... then we could start adding to a larger database because we would know that every door, spawngroup, spawn entry, etc etc in the plane of knowledge has an id value between x and y which means that if I make a perfect copy of the live servers' POK i can make 2 SQL files to distribute it.
one does DELETE FROM `blah` WHERE `id` >= 202000 AND `id` < 203000 etc etc
and the other adds my new stuff
reboot and tadaa. but the way it is now... i had to create a new table which was a copy of the npc_types table, then delete 3 rows from it to fit the insert query for the newest pok i found to start working from. then after the inster was done, add those rows back in to make it work with the latest db version, export it all to sql, delete all the npc types entries for pok, delete all the spawn groups etc etc etc, then reinsert my sql file into npc types with all the new values for the merchantlists etc.
difference? took me about 3 hours to source it in, VS about 5 minutes if we had a global setup for the database that everyone used.
im a php/mysql programmer so im actually working on a php system that will go through and revamp my entire database using a numbering scheme of 1000*zoneid on auto increment.
so far the past couple attempts have screwed up loot, merchants, pets, spells etc... so it's still a work in progress, but once i have it finished i will release the new database, not the utility.
if i put out the utility then everyone who has their own custom database work will just use it to mod their db and continue to mooch our releases without any contributions of their own. but by releasing the database only we force them to conform if they want to use our db updates :p
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01-03-2007, 07:03 AM
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Hill Giant
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Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
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The above example reminds me of what they did when Total Annihilation (a little RTS game with robots) modding was popular. The database was open ended on IDs but to avoid overwriting each other's work they agreed upon ranges of data IDs for each mod out there. So the basic live-like data went from 1 to X and then in blocks of 1000's people reserved space for custom content.
But, over my years watching and trying to contribute what I can to this project, I can say it's like having a overloaded garage full of content with no one really wanting to dig and clean it. But yes there is redundancy in the npc_types database there are 14 same level Snow Dervishes, and 17 'a stonegazer cockatrice''s, when there should only be two stonegazer cockatrices (a level 33-35-ish for the OT, and a level 37-40-ish for the DL and TT).
It is doable bite by byte though.
*looks at his garage*
*hides*
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01-03-2007, 07:30 AM
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Hill Giant
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Join Date: Jul 2006
Posts: 166
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The big problem is that some of the tables that need to be loaded into shared memory are memory hogs. Right now you just cant space IDs out for further addons without wasting huge ammounts of Memory.
More discussion is here:
http://www.eqemulator.net/forums/sho...0&page=1&pp=15
and here:
http://www.eqemulator.net/forums/showthread.php?t=21466
Angelox: Since PEQ picked up tremendous speed in the last few weeks did you consider joining up with em? I am pretty sure the rigid policies of the last Maintainer are somewhat loosened and the guys from PEQ might be happy to implement many of your additions and corrections. They may stop at purely handspawned zones though. Provided that PEQ Database releases will be more frequent i am sure this would prevent alot of double work as both you and the PEQ Team are prone to fix the same bugs, just look the bug submissions and resolves on the PEQ board ...
Well, back to lurking for now.
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01-03-2007, 08:38 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by eq4me
The big problem is that some of the tables that need to be loaded into shared memory are memory hogs. Right now you just cant space IDs out for further addons without wasting huge ammounts of Memory.
More discussion is here:
http://www.eqemulator.net/forums/sho...0&page=1&pp=15
and here:
http://www.eqemulator.net/forums/showthread.php?t=21466
Angelox: Since PEQ picked up tremendous speed in the last few weeks did you consider joining up with em? I am pretty sure the rigid policies of the last Maintainer are somewhat loosened and the guys from PEQ might be happy to implement many of your additions and corrections. They may stop at purely handspawned zones though. Provided that PEQ Database releases will be more frequent i am sure this would prevent alot of double work as both you and the PEQ Team are prone to fix the same bugs, just look the bug submissions and resolves on the PEQ board ...
Well, back to lurking for now.
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Let me re-phrase what I mean, and sum it all up; there is no public database; PEQ database belongs to PEQ server, and the drive is towards the success of the PEQ server, just as is with all the servers at EqEmu. You place a server up, it becomes competitiion, You see, we are not working for each other, we are competing with each other. No hard feelings, it's just the way things works out.
We need to make a database to where the priority is to the database, and not any specific server. Something that is totally accessable by anyone who qualifies, and totatally viewable/downloadble by anyone, anytime, and *no strings attached*.
But this is something I tried for when I first started, and i started posting anything I did with hopes as to start something, it worked somewhat - but there's more to it than that I guess. I suggested we combine what we all have now ( the three database), and they can be combined and optimized, use it to start a new database with a new year. If something is not right, it can be fixed or corrected, but at least we started with everyones work. and it is "public domain".
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01-03-2007, 09:06 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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PEQ is not about the server at all. I don't care how popular it is or who likes it or not. I don't deal with players well, and luckily WildcardX is kind enough to do so for me.
The only goal of PEQ is database development, the server is just a testbed for any changes we make. IMHO, running a centralized server for players to login into and catch bugs is the best way to develop a database.
Anybody who wishes to help us out are more than welcome to do so. We can find a job for anybody regardless of knowledge/skill level.
Last edited by cavedude; 01-03-2007 at 05:13 PM..
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01-05-2007, 05:43 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by eq4me
They may stop at purely handspawned zones though.
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For the love of God and all that's Holy... this is probably the 5th time I've asked this with no acknowledgement coming back from anyone who might know... eq4me's statement eludes to the fact there might be a way to NOT have to hand-spawn zones. If this is true, please oh PLEASE let the rest of us know. We could do so much more [accurate] work if we still had this capability.
I understand the builders/extractors/etc are not kept up with whatever encryption Live has week after week. But if there is some other way, I'm begging... please let us know.
As an aside, I have SEQ running (and am totally amazed by it, btw) and grabbing collects from any zone I can just to see what it looks like. Most of it is garbled, of course. I cannot read this myself, without knowledge. I'd love to take my new collects and stuff them into a database, even if it were by hand INSERTS of the raw data. I just need to be able to read the packets. PF2Text doesn't seem to be anywhere anymore (at least I cannot find it). Is there any info, at all? SEQ lacks a users guide or walkthrough, so it's nearly impossible to figure out except by trial and error - which is what I've been doing the last week.
Yes, I am stomping my feet. And begging. Please, if there's still a way to benefit from collects, tell us. I'll start now on any zone I have access to.
(btw, this was not @eq4me, his comment just reminded me how ignored this question has gone)
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01-06-2007, 11:29 AM
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Hill Giant
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Join Date: Nov 2004
Posts: 160
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Just thought I'd mention it, Tried out the packet collector, and found that I could get it to log my zoning just fine, but any actual information in the zone was not logged at all. Tried all the devices and whatnot with no luck.
EDIT::
Apparently the packets don't actually appear in the file until it's done building which is when I zone out... which makes sense now that I think about it, so scratch this, let the collections begin;
PS: Is there a list somewhere of zones needing collecting?
Last edited by Zengez; 01-06-2007 at 07:36 PM..
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01-06-2007, 03:58 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by Zengez
PS: Is there a list somewhere of zones needing collecting?
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Yes, everything from PoP release to DoDH and beyond, if you're bored.
I'm doing the same with SEQ, and getting some cool info in just the text dumps (still not the golden data I am after, but still fun to play with). Let's see if we cannot bring the packet God out of hiding. 
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