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| Support::MiniLogin Support forum for problems with the official MiniLogin release. |

01-06-2007, 04:56 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
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Originally Posted by cutterjohn
Now, I just have to figure out why my movement keys aren't moving me...
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Make sure in variables table, the Rules value is empty. If there is data in this (even a space), your server will not allow any clicking or moving until you type #acceptrules. It's a way to prevent people from coming to >your world< and whining about how you choose to run a server.
Either that, or in your account record, rulesflag field, set it to 1.
Good to see you got it sorted out.
J
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01-06-2007, 05:26 AM
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Fire Beetle
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Join Date: Jan 2007
Posts: 14
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Quote:
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Originally Posted by John Adams
Make sure in variables table, the Rules value is empty. If there is data in this (even a space), your server will not allow any clicking or moving until you type #acceptrules. It's a way to prevent people from coming to >your world< and whining about how you choose to run a server.
Either that, or in your account record, rulesflag field, set it to 1.
Good to see you got it sorted out.
J
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Yeah, I just happened across that little item on cavedude/sesmar's forum. I didn't have a rules row in my variables table, but I started the game up again and tried #acceptrules which allowed me to turn left and right now, but not forwards or backwards.
Prior to that I could click and interact with things AND sit down... need to go check the db again, and more digging, I imagine...
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01-06-2007, 06:28 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
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Originally Posted by cutterjohn
Yeah, I just happened across that little item on cavedude/sesmar's forum. I didn't have a rules row in my variables table, but I started the game up again and tried #acceptrules which allowed me to turn left and right now, but not forwards or backwards.
Prior to that I could click and interact with things AND sit down... need to go check the db again, and more digging, I imagine...
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Also, keep on mind, some of us have problems with version EQEmu-0.7.0-941. one of the symptoms is, when you log into the zone, you can't move. The way to know for sure is, back down to an older version, like 940
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01-06-2007, 06:40 AM
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Fire Beetle
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Join Date: Jan 2007
Posts: 14
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Quote:
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Originally Posted by Angelox
Also, keep on mind, some of us have problems with version EQEmu-0.7.0-941. one of the symptoms is, when you log into the zone, you can't move. The way to know for sure is, back down to an older version, like 940
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Yep, almost beat you to it again, as I saw that mentioned either here or on Cavedude/Sesmar's forums and just checked which one I grabbed... 941...
Should I try an even older one that 940, or should 940 just do the trick?
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01-06-2007, 06:46 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Actually I prefer 933, because most the quest globals features were working then - So I'd say 933.
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01-06-2007, 06:53 AM
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Fire Beetle
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Join Date: Jan 2007
Posts: 14
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Well, I just jumped the gun and grabbed 940, renamed my old directory copied the maps, quests, startup batch file and the 2 config files over to 940. Installed the 2 IIRC minilogin files, ran it, logged in, and BANG! I can move my char forwards and backwards!
Does 941 work for anyone? If not, I really think that they ought to retract it's release status...
933: IIRC that was the one that cavedude recomended and said that he used on sesmar.net, but if 940 works ok for me I'll just go with it as I've nothing to lose at this point, other than more time...
Thanks for all the help.
EDIT:
oops missed the part about the quests, maybe I'll go grab 933 now then... 
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01-06-2007, 07:13 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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940 is fine, just has some issues with quest globals is all, but if you ever use my database, you might miss out on some cool stuff.
In fact, here's my version of 940, I've been using it all week and it works fine;
http://www.nahunta.org/~angelox/file...940-source.rar
It's source, so you'd have to get someone to compile the executables for windows.
what i did was, revert the quest globals part of the source to what it was at 933 - the rest is 940.
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