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View Poll Results: Do we need a Blacklist for Hackers and Cheaters ?
YES! 10 43.48%
NO! 8 34.78%
I don't mind 5 21.74%
Voters: 23. You may not vote on this poll

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  #1  
Old 01-09-2007, 12:14 PM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
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I cant comment for the USA but here in Europe the vast majority of people are using dialup accounts with variable IPs. So there is no use in banning on an IP basis. Moreover a normal Player without Guide/GM rights on an Emu server cant see the underlying accout name of an char. Since the char itself is only managed on the Emu server it is played on nobody but an Guid/GM can complain effectively to the maintainers of the login server.

But be aware that a new account is created in little time and the cheater is back in business. Yes, he will loose his old toon but imho this is of little conseqence since he most likely got booted from the server he last played on(and which GM complained) anyway. In banning him he might be even motivated to prove that you cant stop him. At least that was my impression from my time managing an Action Quake2 Server way back.

Last edited by eq4me; 01-09-2007 at 08:18 PM..
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  #2  
Old 01-09-2007, 01:44 PM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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I don't feel it's the project's place to get involved in affairs with any individual server. That used to happen a lot, and I never saw any good come out of it. All that came out of it were blemishes on the project and dev team's reputations.
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  #3  
Old 01-09-2007, 02:16 PM
John Adams
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Quote:
Originally Posted by RangerDown
I don't feel it's the project's place to get involved in affairs with any individual server. That used to happen a lot, and I never saw any good come out of it. All that came out of it were blemishes on the project and dev team's reputations.
Totally agree...
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  #4  
Old 01-09-2007, 05:15 PM
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CrabClaw
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Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
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Hmm, I'll have to vote no on this one. Policing a server should be the server owner's responsibility and theirs alone. There is no real way to verify any evidence anyone could provide. Since a server owner could virtually create any evidence in the database, screen shots or log files (which really are just plain, un-encoded text files), it is too easy to fake. The only thing you can do ban them, delete their accounts and post it up in your own forums.
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  #5  
Old 01-11-2007, 03:09 AM
Jibbatwinkers
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Join Date: May 2006
Location: Cincinnati
Posts: 73
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If someone really obnoxious shows up on KMRA or Zebuxoruk Mort and I just let each other know and we throw a ban on them on both servers. We've only ever had to do it once and only in extreme cases.
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  #6  
Old 01-12-2007, 05:15 AM
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Cripp
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Join Date: Oct 2003
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Posts: 474
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ya i think the serverOP should deal with all there own problems with there population...
and ya, thats a good idea to share known fools to other serverOPs like Mort and Jib did.
but ya... people on servers should be dealt by the owner or GMs of the server.. not EQEmu..

cuz what if someone wants to be a dick on one server and be good on another? ;p
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  #7  
Old 01-12-2007, 05:45 AM
mattmeck
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Quote:
Originally Posted by Cripp
be dealt by the owner or GMs of the server.. not EQEmu..
EQEmu is not going to deal with them (unless its an extream situation) I am offering a section of the forum for the OP's to shair the info. There just needs to be some QC over whats posted.
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  #8  
Old 01-31-2007, 08:08 AM
iamjooish2
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Join Date: Jun 2005
Posts: 13
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Quote:
Originally Posted by eq4me
I cant comment for the USA but here in Europe the vast majority of people are using dialup accounts with variable IPs. So there is no use in banning on an IP basis. Moreover a normal Player without Guide/GM rights on an Emu server cant see the underlying accout name of an char. Since the char itself is only managed on the Emu server it is played on nobody but an Guid/GM can complain effectively to the maintainers of the login server.

But be aware that a new account is created in little time and the cheater is back in business. Yes, he will loose his old toon but imho this is of little conseqence since he most likely got booted from the server he last played on(and which GM complained) anyway. In banning him he might be even motivated to prove that you cant stop him. At least that was my impression from my time managing an Action Quake2 Server way back.
Not quite how it works.

IMO, the whole point of hacking/cheating in EQ is to derive virtual profit from your illegal trade. Creating new accounts sorta defeats that purpose, because the banned accts never really get a chance to finally 'beat the curve' if ya know what I mean.

Unlike many FPSs, a person can't just jump into EQ with an AIMbot and speedhack and make the server damn near unplayable for everyone else. What they can do is break a fragile economy/atmosphere of fairness for everyone else. Some players might know how to dupe on the emu, and duping sometimes involves crashing the server.

That would get old pretty fast
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