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Old 01-15-2007, 04:03 AM
eq4me
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Join Date: Jul 2006
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Yea, right now I am cleaning up the items in the merchantlist. Means getting out any itens that dont belong there and checking if the merchant actually exists. A good example is the Swirlspine Belt. It exists in the merchant table but there is no npc for that merchant id.
I continue after I come home from work but I can't guarantee that it is done today.

I've collected enough data to create the merchant table from scratch but I need time to build the scripts to match allakhazam to peq id's.
  #2  
Old 01-15-2007, 04:38 PM
Kayot
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Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
Default ^-^

So, a feature that will find orphan entries in merchant lists? Sounds like fun.

eq4me - What are you writing your scripts in? I'm using vb.net 2003 and a MySQL connector library. I'm interested in help, but a bit scared as my codes are a little childish (Smart ass comments), not to mention messy and I don't really document as much as I should. The sides effects of being self taught ^-^. Not to mention if someone who
  #3  
Old 01-15-2007, 07:55 PM
eq4me
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Join Date: Jul 2006
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I am doing this under Linux with bash and awk. What I am doing right now is laying a groundwork. That means tables which matches eg. peq item and npc id's with allakhazam id's, finding out which vendor listed on allakhazam has which item for sale and much more. Short term I just want to get rid of all exzess items in the merchant table and check if any items need to be on more vendors.
Once I am done with this I will see if i can accumulate all my scripts to someting more automated. But since eqemu is staying with Titanium I dont see the need to do weeky or even monthly updates.
  #4  
Old 01-16-2007, 02:03 AM
Kayot
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Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
Default Tradeskills

My questions is this. Are the container ID's needed in tradeskills in the recipes? I'm still able to make the combind with any forge so long as it uses the tradeskill button. I'm wondering because if it's unnessisary I'l like to prune that when making new recipes.
  #5  
Old 01-16-2007, 02:07 AM
bufferofnewbies
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Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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container IDs are a part of the recipe for the emu.

It's needed so the emulator can figure out which container is needed for each type of combine. I 'think' it is the only place that checks for the container type, so I'd not remove any without invalidating the recipe itself.

I haven't really done much with the tradeskills sections yet, so this is all conjecture on my part atm. Take it with a grain of salt.

(edit: spelling)
  #6  
Old 01-16-2007, 05:36 AM
Kayot
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Location: Subsection 185.D354 C.12
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This is the SQL for tradeskills:

Code:
DROP TABLE IF EXISTS `peq`.`tradeskill_recipe`;
CREATE TABLE  `peq`.`tradeskill_recipe` (
  `id` int(11) NOT NULL auto_increment,
  `name` varchar(64) NOT NULL default '',
  `tradeskill` smallint(6) NOT NULL default '0',
  `skillneeded` smallint(6) NOT NULL default '0',
  `trivial` smallint(6) NOT NULL default '0',
  `nofail` tinyint(1) NOT NULL default '0',
  `replace_container` tinyint(1) NOT NULL default '0',
  `notes` tinytext,
  PRIMARY KEY  (`id`)
) ENGINE=MyISAM AUTO_INCREMENT=8852 DEFAULT CHARSET=utf8;
All I had to do to change is so toolbox combines could be done was modify tradeskill to the number of the tradeskill for the Tackle Box. The recipes in tradeskill_recipe_entries still had the container set to toolbox/deluxe tool box/ collapsible tool box. But I was making mana batteries and cloaking devices in my tackle box and my fishing skill was going up. So I'm not sure just how required the extra entries are.

P.S. I haven't removed the lines, I just never changed them. Let sleeping dragons lie?

Last edited by Kayot; 01-16-2007 at 01:38 PM..
  #7  
Old 01-16-2007, 12:04 PM
Kayot
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Location: Subsection 185.D354 C.12
Posts: 346
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BUG Question: Any one else having redraw problem in Windows Server 2003?
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